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Thieving targets
Tutorial
This Skill is dangerous and can deal damage to you.
Start Thieving
Steal from NPCs, Stalls, Locked Chests and Heists to obtain various rewards.
Thieving Success Chance
Your chance to successfully steal depends on your Stealth compared to the target's Perception.
Failed Attempts & Taking Damage
Failing to steal causes you to take damage and become stunned. Dying may result in losing an equipped item.
Equip Food from Cooking to automatically heal when your Health is low.
Fortune
Increasing your Fortune boosts the quantity of item rewards received from Thieving.
Locked Chests
Use Lockpicks to open Locked Chests, or find their Keys to greatly reduce the Lockpick requirement.
Heists
Complete multi-step Heists to earn rewards at each successful step, with rare rewards available upon completion.
Requirements
- Skill level
Cooking10
Mastery Guild ranks
| Rank | Mastery points required |
|---|---|
| Thieving Initiate | 0% |
| Apprentice Thief | 40% |
| Journeyman Thief | 60% |
Mastery Guild bonuses
Scenery

Tooltips
Lifesteal
All damage dealt grants healing equal to Damage dealt * Lifesteal %.
Eating and auto eat
- Auto eat rolls Food preservation chance once for the whole batch it eats.
Eating
- Eating by hand heals Healing and uses one food unless Food preservation chance keeps it. It does nothing at full hitpoints, and in combat it restarts your attack turn.
- Auto eat checks after each loss of hitpoints that leaves you alive, and eats when hitpoints are at or below round(Auto eat threshold × max hitpoints).
- It eats max(1, floor((Auto eat limit × max hitpoints − hitpoints) ÷ Auto eat healing)) food at once, at most what you hold, and heals that many × Auto eat healing. One Food preservation chance roll keeps or spends the whole batch.
- A food's own bonuses apply while it is selected and you hold at least one.
Game messages
Mastery Guild points
Guild points
- Each completed task adds its category's base points to its skill's guild; a task that stops being complete takes them back.
- A skill's total points are the base points of every task it lists. A rank is reached at ceil(total × the rank's point percent) points.
| Skill | Task points | Ranks |
|---|---|---|
| 80 | Thieving Initiate 0; Apprentice Thief 32; Journeyman Thief 48 |
Prayer XP
Prayer XP
- While any prayer is active, each of your hits that deals damage pays XP from Base experience, with that hit's damage and the summed base cost of the active prayers.
How Thieving works
- XP is paid only when the last stage completes, and a failed attempt keeps your stage.
Pickpocketing
- Each attempt takes Interval and succeeds with Success chance.
- A failure deals between 1 and the target's damage, uniformly, unless Damage Avoidance Chance avoids it, and stuns for Stun interval unless Stun Avoidance Chance avoids it. The stage is kept.
- A success rolls Currency loot chance for Currency reward, Common loot chance for one common drop and Rare loot chance for one rare drop. A drop's quantity is floor(q × (1 + Fortune ÷ 100)), doubled with Output Doubling Chance.
- With Same area pickpocket chance, every other unlocked target of the same type in the area is also rolled at its own success chance and pays the same way.
- A success advances the stage by 1, or by 2 with Stage Skip Chance. Past Max stages, one completion drop and XP are paid and the stage returns to 1; stages before that pay no XP.
- Base experience
Recipe base experience- Base currency reward
Recipe currency reward- Interval
floor((Recipe base interval + Interval (Flat)) × (1 + Interval (%)))- Stun interval
floor((Base stun interval + Stun Interval (Flat)) × (1 + Stun Interval (%)))- Currency reward
- Min quantity
trunc(max(0, floor((Base currency reward min quantity + Flat currency reward) × (1 + Percent currency reward))))Max quantitytrunc(max(0, floor((Base currency reward max quantity + Flat currency reward) × (1 + Percent currency reward)))) - Stealth
max(floor((Level + Stealth (Flat)) × (1 + Stealth (%))), 0)- Perception
max(floor((Recipe perception + Target Perception (Flat)) × (1 + Target Perception (%))), 0)- Success chance
min(1, (100 + Stealth) ÷ (100 + Perception))- Max stages
max(1, Recipe stages + trunc(Stages (Flat)))- Common loot chance
clamp(Recipe base common loot chance × (1 + Common Loot Chance), 0, 1)- Rare loot chance
clamp(Recipe base rare loot chance × (1 + Rare Loot Chance), 0, 1)- Currency loot chance
clamp(Recipe base currency loot chance × (1 + Currency Chance), 0, 1)- Fortune
Fortune (Flat) + Fortune under 100% Success Chance (Flat) if Success chance < 1, otherwise Fortune (Flat)
Mechanics
Food selection bonuses
Trout Sushi- Sells for
- 34 Gold Pieces
Salmon Sushi- Sells for
- 60 Gold Pieces
Food bonuses from
Trout Sushi- Sells for
- 34 Gold Pieces
Salmon Sushi- Sells for
- 60 Gold Pieces
Toolbelt bonuses from
Snakeskin Coinbag- Sells for
- 1 Gold Pieces
Balaclava- Sells for
- 1,203 Gold Pieces
Thug Armband- Sells for
- 16,600 Gold Pieces
Thug Chief Ring- Sells for
- 1,037 Gold Pieces
Thug Chest Key- Sells for
- 37,188 Gold Pieces
Ranchers Chest Key- Sells for
- 111,593 Gold Pieces
Bandit Gloves- Sells for
- 5,877 Gold Pieces
Can consume
Snakeskin Coinbag- Sells for
- 1 Gold Pieces
Lockpick- Sells for
- 1 Gold Pieces
Required by
+20 Bank SlotsBank Capacity Upgrades- Purchase limit
- 1
+25 Bank SlotsBank Capacity Upgrades- Purchase limit
- 1
Seashade Port
Farmers Market
Mage Tower
Bandit Encampment
Capital Marketplace
CitizenThieving- Base XP
- 7
- Perception
- 32
- Damage
- 25
- Base interval
- 3 s
ThugThieving- Base XP
- 9
- Perception
- 40
- Damage
- 32
- Base interval
- 3 s
Locked Thug ChestThieving- Base XP
- 38
- Perception
- 203
- Damage
- 45
- Base interval
- 8 s
Thug ChiefThieving- Base XP
- 13
- Perception
- 120
- Damage
- 52
- Base interval
- 3 s
Cooking StallThieving- Base XP
- 10
- Perception
- 60
- Damage
- 37
- Base interval
- 6 s
CraftsmanThieving- Base XP
- 14
- Perception
- 124
- Damage
- 57
- Base interval
- 3 s
FishermanThieving- Base XP
- 17
- Perception
- 177
- Damage
- 62
- Base interval
- 3 s
ChefThieving- Base XP
- 22
- Perception
- 238
- Damage
- 82
- Base interval
- 3 s
FarmerThieving- Base XP
- 19
- Perception
- 185
- Damage
- 72
- Base interval
- 3 s
Locked Ranchers ChestThieving- Base XP
- 74
- Perception
- 480
- Damage
- 97
- Base interval
- 8 s
Market Seed StallThieving- Base XP
- 20
- Perception
- 164
- Damage
- 67
- Base interval
- 6 s
Wizard ScholarThieving- Base XP
- 20
- Perception
- 189
- Damage
- 80
- Base interval
- 3 s
RunecrafterThieving- Base XP
- 35
- Perception
- 357
- Damage
- 117
- Base interval
- 3 s
WizardThieving- Base XP
- 42
- Perception
- 458
- Damage
- 156
- Base interval
- 3 s
Forbidden LibraryThieving- Base XP
- 1,213
- Perception
- 1,420
- Damage
- 177
- Base interval
- 4 s
BanditThieving- Base XP
- 22
- Perception
- 243
- Damage
- 90
- Base interval
- 3 s
Bandit FletcherThieving- Base XP
- 30
- Perception
- 349
- Damage
- 107
- Base interval
- 3 s
Bandit WoodcutterThieving- Base XP
- 41
- Perception
- 454
- Damage
- 147
- Base interval
- 3 s
BlacksmithThieving- Base XP
- 42
- Perception
- 458
- Damage
- 156
- Base interval
- 3 s
Crafting StallThieving- Base XP
- 39
- Perception
- 339
- Damage
- 111
- Base interval
- 6 s
KoAstrology- Base XP
- 42
- Base knowledge
- 1
- Minor nodes per major node
- 4
- Base interval
- 3 s
Objective of
Create 262,500 Gold Pieces worth of productsThieving
Create 1,575,000 Gold Pieces worth of productsThieving
Thieving Level 10Thieving
Thieving Level 30Thieving
Successfully steal from 300 NPCs in Lowtown DistrictThieving
Successfully steal from 2,100 NPCs in Lowtown DistrictThieving
Successfully steal from 300 NPCs in Seashade PortThieving
Successfully steal from 2,100 NPCs in Seashade PortThieving
Successfully steal from 300 NPCs in Farmers MarketThieving
Successfully steal from 2,100 NPCs in Farmers MarketThieving
Successfully steal from 300 NPCs in Mage TowerThieving
Successfully steal from 2,100 NPCs in Mage TowerThieving
Successfully steal from 300 NPCs in Bandit EncampmentThieving
Successfully steal from 2,100 NPCs in Bandit EncampmentThieving
Successfully steal from 300 NPCs in Capital MarketplaceThieving
Successfully steal from 2,100 NPCs in Capital MarketplaceThieving
Successfully steal from 150 Stalls in Seashade PortThieving
Successfully steal from 1,000 Stalls in Seashade PortThieving
Successfully steal from 150 Stalls in Farmers MarketThieving
Successfully steal from 1,000 Stalls in Farmers MarketThieving
Successfully steal from 150 Stalls in Capital MarketplaceThieving
Successfully steal from 1,000 Stalls in Capital MarketplaceThieving
Successfully steal from 125 Locked Chests in Lowtown DistrictThieving
Successfully steal from 800 Locked Chests in Lowtown DistrictThieving
Successfully steal from 125 Locked Chests in Farmers MarketThieving
Successfully steal from 800 Locked Chests in Farmers MarketThieving
Successfully steal from 60 Locked Chests in Capital MarketplaceThieving
Successfully steal from 400 Locked Chests in Capital MarketplaceThieving
Successfully complete 10 Heists in Bandit EncampmentThieving
Successfully complete 70 Heists in Bandit EncampmentThieving
Gain 1 BalaclavaThieving
Gain 1 Thug ArmbandThieving
Gain 1 Thug Chief RingThieving
Gain 1 Craftmans MonocleThieving
Gain 1 Fisherman's RaincoatThieving
Gain 1 Chef's HatThieving
Gain 1 Straw HatThieving
Equip Ranchers Chest Key to the Thieving ToolbeltThieving
Gain 1 Ranchers BeltThieving
Gain 1 Runecrafters TiaraThieving
Gain 1 Experimenter BookThieving
Gain 7 Experimenter BookThieving
Gain 1 Cursed CircletThieving
Gain 1 Forbidden GrimoireThieving
Gain 7 Forbidden GrimoireThieving
Gain 1 Bandit GlovesThieving
Gain 1 Fletchers VambraceThieving
Gain 1 Woodcutters GlovesThieving
Gain 1 Blacksmiths TongsThieving
Gain 1 Banana Tree SeedThieving
Related
Constellations
KoAstrology- Base XP
- 42
- Base knowledge
- 1
- Minor nodes per major node
- 4
- Base interval
- 3 s
Thieving locations
Actions and recipes
CitizenThieving- Base XP
- 7
- Perception
- 32
- Damage
- 25
- Base interval
- 3 s
ThugThieving- Base XP
- 9
- Perception
- 40
- Damage
- 32
- Base interval
- 3 s
Locked Thug ChestThieving- Base XP
- 38
- Perception
- 203
- Damage
- 45
- Base interval
- 8 s
Thug ChiefThieving- Base XP
- 13
- Perception
- 120
- Damage
- 52
- Base interval
- 3 s
Cooking StallThieving- Base XP
- 10
- Perception
- 60
- Damage
- 37
- Base interval
- 6 s
CraftsmanThieving- Base XP
- 14
- Perception
- 124
- Damage
- 57
- Base interval
- 3 s
FishermanThieving- Base XP
- 17
- Perception
- 177
- Damage
- 62
- Base interval
- 3 s
ChefThieving- Base XP
- 22
- Perception
- 238
- Damage
- 82
- Base interval
- 3 s
FarmerThieving- Base XP
- 19
- Perception
- 185
- Damage
- 72
- Base interval
- 3 s
Locked Ranchers ChestThieving- Base XP
- 74
- Perception
- 480
- Damage
- 97
- Base interval
- 8 s
Market Seed StallThieving- Base XP
- 20
- Perception
- 164
- Damage
- 67
- Base interval
- 6 s
HerbalistThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Wizard ScholarThieving- Base XP
- 20
- Perception
- 189
- Damage
- 80
- Base interval
- 3 s
RunecrafterThieving- Base XP
- 35
- Perception
- 357
- Damage
- 117
- Base interval
- 3 s
WizardThieving- Base XP
- 42
- Perception
- 458
- Damage
- 156
- Base interval
- 3 s
Forbidden LibraryThieving- Base XP
- 1,213
- Perception
- 1,420
- Damage
- 177
- Base interval
- 4 s
BanditThieving- Base XP
- 22
- Perception
- 243
- Damage
- 90
- Base interval
- 3 s
Bandit FletcherThieving- Base XP
- 30
- Perception
- 349
- Damage
- 107
- Base interval
- 3 s
Bandit WoodcutterThieving- Base XP
- 41
- Perception
- 454
- Damage
- 147
- Base interval
- 3 s
Bandit LeaderThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Stolen GoodsThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
BlacksmithThieving- Base XP
- 42
- Perception
- 458
- Damage
- 156
- Base interval
- 3 s
Crafting StallThieving- Base XP
- 39
- Perception
- 339
- Damage
- 111
- Base interval
- 6 s
Locked Bank ChestThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Capital CitizenThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Capital Seed StallThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
MinerThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Stone MasonThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
CarpenterThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Ore StallThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Deep MineThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Palace CitizenThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Gem StallThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Palace GuardThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Palace BattlemageThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Palace VaultThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Locked Beast ChestThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
HunterThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
ChieftainThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
AstrologerThieving- Base XP
- 1
- Perception
- 1
- Damage
- 1
- Base interval
- 10 s
Mastery Guild tasks
Create 262,500 Gold Pieces worth of productsThieving
Create 1,575,000 Gold Pieces worth of productsThieving
Thieving Level 10Thieving
Thieving Level 30Thieving
Successfully steal from 300 NPCs in Lowtown DistrictThieving
Successfully steal from 2,100 NPCs in Lowtown DistrictThieving
Successfully steal from 300 NPCs in Seashade PortThieving
Successfully steal from 2,100 NPCs in Seashade PortThieving
Successfully steal from 300 NPCs in Farmers MarketThieving
Successfully steal from 2,100 NPCs in Farmers MarketThieving
Successfully steal from 300 NPCs in Mage TowerThieving
Successfully steal from 2,100 NPCs in Mage TowerThieving
Successfully steal from 300 NPCs in Bandit EncampmentThieving
Successfully steal from 2,100 NPCs in Bandit EncampmentThieving
Successfully steal from 300 NPCs in Capital MarketplaceThieving
Successfully steal from 2,100 NPCs in Capital MarketplaceThieving
Successfully steal from 150 Stalls in Seashade PortThieving
Successfully steal from 1,000 Stalls in Seashade PortThieving
Successfully steal from 150 Stalls in Farmers MarketThieving
Successfully steal from 1,000 Stalls in Farmers MarketThieving
Successfully steal from 150 Stalls in Capital MarketplaceThieving
Successfully steal from 1,000 Stalls in Capital MarketplaceThieving
Successfully steal from 125 Locked Chests in Lowtown DistrictThieving
Successfully steal from 800 Locked Chests in Lowtown DistrictThieving
Successfully steal from 125 Locked Chests in Farmers MarketThieving
Successfully steal from 800 Locked Chests in Farmers MarketThieving
Successfully steal from 60 Locked Chests in Capital MarketplaceThieving
Successfully steal from 400 Locked Chests in Capital MarketplaceThieving
Successfully complete 10 Heists in Bandit EncampmentThieving
Successfully complete 70 Heists in Bandit EncampmentThieving
Gain 1 BalaclavaThieving
Gain 1 Thug ArmbandThieving
Gain 1 Thug Chief RingThieving
Gain 1 Craftmans MonocleThieving
Gain 1 Fisherman's RaincoatThieving
Gain 1 Chef's HatThieving
Gain 1 Straw HatThieving
Equip Ranchers Chest Key to the Thieving ToolbeltThieving
Gain 1 Ranchers BeltThieving
Gain 1 Runecrafters TiaraThieving
Gain 1 Experimenter BookThieving
Gain 7 Experimenter BookThieving
Gain 1 Cursed CircletThieving
Gain 1 Forbidden GrimoireThieving
Gain 7 Forbidden GrimoireThieving
Gain 1 Bandit GlovesThieving
Gain 1 Fletchers VambraceThieving
Gain 1 Woodcutters GlovesThieving
Gain 1 Blacksmiths TongsThieving
Gain 1 Banana Tree SeedThieving