Mechanics

Melvor Idle 2 mechanics

Demo 0.11.2

Skills

Combat

Prayer XP

While any prayer is active, each of your hits that deals damage pays XP from Base experience, with that hit's damage and the summed base cost of the active prayers.

Combat loot

Loot: Each kill outside a dungeon pays the enemy's drops; a completed dungeon pays its rewards the same way.

Bank and Shop

Selling items

Price per item = max(0, trunc(Item sells for quantity × (1 + Percent price per item) + Flat price per item)).

Burying items

Reward per bury = max(0, trunc(Item bury currency gain quantity × (1 + Percent reward) + Flat reward)) if has Item bury, otherwise 0.

Shop purchases

Buying: A purchase needs its requirements. Its quantity is cut to the remaining buy limit; a buy limit of 0 or less is unlimited.

Progression

Mastery Guild points

Guild points: Each completed task adds its category's base points to its skill's guild; a task that stops being complete takes them back.

Game ticks

Ticks: The game advances in ticks of 1000 ÷ ticks per second ms. The project sets no tick rate, so the engine default of 60 ticks per second applies: one tick is 16.67 ms.