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Hit chance and resistance
Demo 0.11.2Formulas
- Resistance: resistance
clamp(clamp((Defender protection rating ÷ (Attacker power rating + Defender protection rating) + Flat resistance) × (1 + Percent resistance), 0, 0.7) × (1 + Resistance combat triangle), 0, 1)- Hit chance
clamp((1 − Defender evasion ratings[Attacker stance] ÷ 2 ÷ Attacker accuracy rating if Attacker accuracy rating ≥ Defender evasion ratings[Attacker stance], otherwise Attacker accuracy rating ÷ 2 ÷ Defender evasion ratings[Attacker stance]) + Flat hit chance, 0, 1)
Modifiers
| Modifier | Granted by |
|---|---|
| Flat hit chance |
|
| Percent damage taken from | None in the demo |
| Percent damage taken from attacks | |
| Immunity from |
|
| Flat resistance | None in the demo |
| Percent resistance |
|
| Resistance combat triangle |
|