Hit chance and resistance

Hit chance and resistance

Demo 0.11.2

Formulas

Resistance: resistance
clamp(clamp((Defender protection rating ÷ (Attacker power rating + Defender protection rating) + Flat resistance) × (1 + Percent resistance), 0, 0.7) × (1 + Resistance combat triangle), 0, 1)
Hit chance
clamp((1 − Defender evasion ratings[Attacker stance] ÷ 2 ÷ Attacker accuracy rating if Attacker accuracy rating ≥ Defender evasion ratings[Attacker stance], otherwise Attacker accuracy rating ÷ 2 ÷ Defender evasion ratings[Attacker stance]) + Flat hit chance, 0, 1)

Modifiers

ModifierGranted by
Flat hit chance
Percent damage taken fromNone in the demo
Percent damage taken from attacks
  • Drenched+25% damage taken from Water Magic attacks
  • Flooded+40% damage taken from Water Magic attacks
Immunity from
  • Wind DrifterRanged VulnerableImmune to Melee
  • Wind DrifterRanged VulnerableImmune to Magic
  • Ranged and Magic ImmunityImmune to Ranged
  • Ranged and Magic ImmunityImmune to Magic
  • Melee VulnerableImmune to Ranged
  • Melee VulnerableImmune to Magic
  • Magic VulnerableImmune to Melee
  • Magic VulnerableImmune to Ranged
Flat resistanceNone in the demo
Percent resistance
Resistance combat triangle
  • Melee vs. Ranged15% Increased resistance
  • Ranged vs. Melee-15% Decreased resistance
  • Ranged vs. Magic15% Increased resistance
  • Magic vs. Ranged-15% Decreased resistance
  • Magic vs. Melee15% Increased resistance
  • Melee vs. Magic-15% Decreased resistance