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Fighting and the death penalty
Demo 0.11.2How it works
Fighting
- Selecting an area starts combat. The enemy you chose, or a dungeon's next enemy, spawns and waits Spawn interval before the fight starts.
- A killed enemy is replaced on the next tick by the next one, which waits Spawn interval again.
- When you die, unless No death penalty is above 0, one equipment slot is drawn among all of them. A stack in it loses trunc(max(0.1 × quantity, 1)); any other item in it is destroyed. An empty slot, or one another item fills, loses nothing.
- Death then restores your hitpoints and stops combat.
Game messages
Formulas
- Spawn interval
max(trunc(Base spawn interval × (1 + Percent spawn interval) + Flat spawn interval), 250)
Modifiers
| Modifier | Granted by |
|---|---|
| Flat spawn interval |
|
| Percent spawn interval |
|
| No death penalty |
|