Spell casting and rune costs

Spell casting and rune costs

Demo 0.11.2

How it works

Casting

  1. An attack stance of a style that uses spells casts the selected spell; the other stances cast none.
  2. The first hit of each attack turn needs the spell's full Rune costs in the bank and spends them, unless Rune preservation chance keeps them. Without them the turn passes with no attack.
  3. An imbuement pays its own Rune costs at the start of each attack turn, unless Rune preservation chance keeps them, and gives its bonuses while you can pay it. A changed imbuement takes over when the turn ends.

Formulas

Base rune costs
Spell rune costs
Rune costs
Quantitymax(Base rune costs quantity + trunc(Flat rune cost), 1)

Modifiers

ModifierGranted by
Flat rune cost
  • Air Wand-1 Air Rune cost for Magic Spells (Cannot go below 1)
  • Water Wand-1 Water Rune cost for Magic Spells (Cannot go below 1)
  • Earth Wand-1 Earth Rune cost for Magic Spells (Cannot go below 1)
  • Fire Wand-1 Fire Rune cost for Magic Spells (Cannot go below 1)
  • Air Battlewand-1 Air Rune cost for Magic Spells (Cannot go below 1)
  • Water Battlewand-1 Water Rune cost for Magic Spells (Cannot go below 1)
  • Earth Battlewand-1 Earth Rune cost for Magic Spells (Cannot go below 1)
  • Fire Battlewand-1 Fire Rune cost for Magic Spells (Cannot go below 1)
  • Mystic Air Wand-2 Air Rune cost for Magic Spells (Cannot go below 1)
  • Mystic Earth Wand-2 Earth Rune cost for Magic Spells (Cannot go below 1)
  • Mystify Wand-3 Air Rune cost for Magic Spells (Cannot go below 1)
  • Toxic Powder Wand-2 Air Rune cost for Magic Spells (Cannot go below 1)
Rune preservation chance
  • Gold Sapphire Ring+5% Rune cost Preservation chance for Magic Spells
  • Forbidden Grimoire+5% Rune cost Preservation chance for Magic Spells
  • Necromancer Acolyte Ring+2% Rune cost Preservation chance for Magic Spells
  • Air Wizard+2% Rune cost Preservation chance for Air Magic Spells only
  • Air Wizard(u)+3% Rune cost Preservation chance for Air Magic Spells only
  • Water Wizard+2% Rune cost Preservation chance for Water Magic Spells only
  • Water Wizard(u)+3% Rune cost Preservation chance for Water Magic Spells only
  • Earth Wizard+2% Rune cost Preservation chance for Earth Magic Spells only
  • Earth Wizard(u)+3% Rune cost Preservation chance for Earth Magic Spells only
  • Fire Wizard+2% Rune cost Preservation chance for Fire Magic Spells only
  • Fire Wizard(u)+3% Rune cost Preservation chance for Fire Magic Spells only
  • Dust Wizard+3% Rune cost Preservation chance for Air Magic Spells only
  • Dust Wizard+3% Rune cost Preservation chance for Earth Magic Spells only
  • Dust Wizard(u)+4% Rune cost Preservation chance for Air Magic Spells only
  • Dust Wizard(u)+4% Rune cost Preservation chance for Earth Magic Spells only
  • Steam Wizard+3% Rune cost Preservation chance for Water Magic Spells only
  • Steam Wizard+3% Rune cost Preservation chance for Fire Magic Spells only
  • Steam Wizard(u)+4% Rune cost Preservation chance for Water Magic Spells only
  • Steam Wizard(u)+4% Rune cost Preservation chance for Fire Magic Spells only
  • ArachiAstrologyD1+2% Rune cost Preservation chance for Magic Spells
  • ArachiAstrologyD2+2% Rune cost Preservation chance for Magic Spells
  • ArachiAstrologyD3+2% Rune cost Preservation chance for Magic Spells
  • ArachiAstrologyD4+2% Rune cost Preservation chance for Magic Spells