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Slayer tasks
Demo 0.11.2- Master
- Slayer masters
How it works
Slayer tasks
- A master assigns one enemy, drawn with equal chance from the enemies of its areas that you have not blocked, for a number of kills drawn uniformly from Min task length to Max task length.
- Each kill of that enemy counts 1, or 2 with Task doubling chance. Every counted kill pays Reward currency and Slayer XP, both doubled on a double count; completing the task pays nothing more.
- When the count reaches the task length the next task starts at once. With auto slayer on, while you fight in the finished task's area, combat moves to the new task's enemy.
- A reroll pays Reroll cost for a new task drawn the same way, so it can give the same enemy again. An extension pays Extension cost and adds the master's base task length, once per task.
- Blocking pays Block cost and keeps an enemy out of new tasks; a current task on that enemy goes on. Blocking into a full slot frees the enemy it held, and unblocking is free.
Formulas
- Min task length
max(1, trunc(Master base task length × (1 + Percent task length)))- Max task length
max(1, trunc((Master base task length + 3 × Slayer level) × (1 + Percent task length)))- Reroll cost
- Quantity
max(trunc(Master reroll cost quantity × (1 + Percent reroll cost)), 1) - Block cost
- Quantity
max(trunc(Master block cost quantity × (1 + Percent block cost)), 1) - Extension cost
- Quantity
max(trunc(Master reroll cost quantity ÷ 2 × (1 + Percent extension cost)), 1) - Base experience
Enemy hitpoints ÷ 8 + 4- Reward currency
- Currency
Master reward currencyQuantitymax(1, trunc(0.1 × Enemy hitpoints^1.15 × (1 + Percent reward currency) + Flat reward currency))
Modifiers
| Modifier | Granted by |
|---|---|
| Percent reward currency |
|
| Flat reward currency | None in the demo |
| Percent task length | None in the demo |
| Percent reroll cost |
|
| Percent block cost | None in the demo |
| Percent extension cost |
|
| Task doubling chance | None in the demo |