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How Firemaking works
Demo 0.11.2- Recipe
- Actions
How it works
Burning logs
- Each burn takes Interval and needs the full Item cost and Currency cost; they are spent unless Input Preservation Chance keeps them.
- A burn pays each Product chances entry that succeeds and Currency reward, each doubled with Output Doubling Chance, and XP.
- Then each Firemaking event of the burn's category, or of no category, whose requirements are met fires at its chance and gives max(1, trunc(quantity × interval ÷ 1,000)) of its reward item.
Formulas
- Base experience
Recipe base experience- Base item cost
Recipe ingredients items- Base currency cost
Recipe ingredients currencies- Item cost
- Quantity
max(1, trunc(Base item cost quantity × (1 + Input Cost))) - Currency cost
- Quantity
max(1, trunc(Base currency cost quantity × (1 + Input Cost))) - Base product chances
Recipe products- Product chances
- Chance
clamp(Base product chances chance + Flat product chance + Base product chances chance × Increased product chance, 0, 1)QuantityBase product chances quantity + trunc(Flat product quantity) - Interval
floor((Recipe base interval + Interval (Flat)) × (1 + Interval (%)))- Currency reward
- Currency
none if Recipe currency reward = none, otherwise Recipe currency reward currencyQuantitynone if Recipe currency reward = none, otherwise max(trunc(Recipe currency reward quantity × (1 + Percent currency reward) + Flat currency reward), 1)
Modifiers
| Modifier | Granted by |
|---|---|
| Output Doubling ChanceYour chance to double the output |
|
| Interval (Flat)The adjustment to the base intervalGlobal flat action interval | None in the demo |
| Interval (%)The adjustment to the base intervalGlobal percent action interval |
|
| Input Preservation ChanceYour chance to preserve the input |
|
| Flat product chance | None in the demo |
| Flat product quantity | None in the demo |
| Increased product chance | None in the demo |
| Input CostAdjustment to the input cost | None in the demo |
| Flat currency reward | None in the demo |
| Percent currency reward | None in the demo |