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Grain mill
Demo 0.11.2How it works
Milling
- While a recipe is selected, each cycle of Interval removes its Item cost from the mill's own inventory, not from the bank.
- The cycle pays Product and XP. The mill does not roll Doubling chance or Preservation chance and does not charge Currency cost.
- When the mill inventory cannot pay the next cycle, the mill stops.
- Each item in the mill inventory holds at most Max stack quantity.
Game messages
Formulas
- Base experience
Recipe base experience- Base item cost
Recipe ingredients items- Base currency cost
Recipe ingredients currencies- Item cost
- Quantity
max(1, trunc(Base item cost quantity × (1 + Percent ingredient cost))) - Currency cost
- Quantity
max(1, trunc(Base currency cost quantity × (1 + Percent ingredient cost))) - Product
- Quantity
max(1, trunc((Recipe product quantity + Flat product quantity) × (1 + Percent product quantity))) - Interval
floor((Component base grain mill interval + Flat interval) × (1 + Percent interval))
Modifiers
| Modifier | Granted by |
|---|---|
| Doubling chance | None in the demo |
| Preservation chance | None in the demo |
| Flat product quantity | None in the demo |
| Percent product quantity |
|
| Percent ingredient cost | None in the demo |
| Flat intervalGlobal flat action interval | None in the demo |
| Percent intervalGlobal percent action interval | None in the demo |