Opening items

Opening items

Demo 0.11.2

How it works

Opening an item

  1. Opening needs the item's open requirements. It takes no time and gives no XP.
  2. Each opened item removes one from the bank, adds one drop table entry chosen by weight with a uniform quantity between its minimum and maximum, and adds every always-drop.
  3. Opening several at once pays the summed results together.
  4. Each item kind keeps its own random sequence. When the bank cannot take a result, opening stops before that item and its roll is kept, so the next opening of that kind gives the same result.

Game messages

Opening stopped due to insufficient inventory space. Clear space and open again to receive the Item.

Opening several at once stops at the first result that finds no room in the bank. The unopened items stay, and the next opening of that kind gives the kept result.