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How Woodcutting works
Demo 0.11.2- Recipe
- Actions
How it works
Cutting a tree
- A tree takes Max health damage to fell; each hit lands after Interval.
- Every hit rolls each On hit item chances entry, doubled with Output Doubling Chance.
- A hit deals 1 damage. While the tree has more than 1 health, Instant Cut Chance fells it at once; otherwise Weak Spot Chance makes the hit deal 3 + trunc(0.1 × Max health), and Double Damage Chance doubles the damage.
- After the damage, each overgrowth effect of the tree applies with its Application chance to every unlocked tree of the effect's category.
- A felled tree rolls each On cut item chances entry, pays Product quantity doubled with Output Doubling Chance and XP, and returns to full health.
Game messages
Formulas
- Base experience
Recipe base experience- Base on hit item chances
Recipe random products per hit- Base on cut item chances
Recipe random products per cut- On hit item chances
- Chance
(Base on hit item chances chance + Flat on hit item chance) × (1 + Percent on hit item chance)QuantityBase on hit item chances quantity + max(0, trunc(Flat on hit item quantity)) - On cut item chances
- Chance
(Base on cut item chances chance + Flat on cut item chance) × (1 + Percent on cut item chance)QuantityBase on cut item chances quantity + max(0, trunc(Flat on cut item quantity)) - Max health
trunc(ceil((Recipe base max health + Flat max health) × (1 + Percent max health)))- Product quantity
Recipe product quantity + trunc(Flat product quantity)- Interval
floor((Recipe base interval + Interval (Flat)) × (1 + Interval (%)))- Overgrowth effects
Component config overgrowth effects
Modifiers
| Modifier | Granted by |
|---|---|
| Flat max health | None in the demo |
| Percent max health | None in the demo |
| Flat product quantity |
|
| Output Doubling ChanceYour chance to double the output |
|
| Interval (Flat)The adjustment to the base intervalGlobal flat action interval | None in the demo |
| Interval (%)The adjustment to the base intervalGlobal percent action interval | None in the demo |
| Flat on hit item chance |
|
| Percent on hit item chance | None in the demo |
| Flat on cut item chance |
|
| Percent on cut item chance | None in the demo |
| Flat on hit item quantity | |
| Flat on cut item quantity | |
| Double Damage ChanceYour chance to deal double damage per hit |
|
| Instant Cut ChanceYour chance to instantly reduce a Tree's HP to 0 per hit | None in the demo |
| Weak Spot ChanceYour chance to hit a weak point, dealing 3 damage + 10% of the Tree's Max HP |
|
| Application chance |
|