How Woodcutting works

How Woodcutting works

Demo 0.11.2

How it works

Cutting a tree

  1. A tree takes Max health damage to fell; each hit lands after Interval.
  2. Every hit rolls each On hit item chances entry, doubled with Output Doubling Chance.
  3. A hit deals 1 damage. While the tree has more than 1 health, Instant Cut Chance fells it at once; otherwise Weak Spot Chance makes the hit deal 3 + trunc(0.1 × Max health), and Double Damage Chance doubles the damage.
  4. After the damage, each overgrowth effect of the tree applies with its Application chance to every unlocked tree of the effect's category.
  5. A felled tree rolls each On cut item chances entry, pays Product quantity doubled with Output Doubling Chance and XP, and returns to full health.

Game messages

1 stack removed per Cut.

An overgrowth effect on a tree loses one stack each time the tree is felled, and ends at 0.

Formulas

Base experience
Recipe base experience
Base on hit item chances
Recipe random products per hit
Base on cut item chances
Recipe random products per cut
On hit item chances
Chance(Base on hit item chances chance + Flat on hit item chance) × (1 + Percent on hit item chance)
QuantityBase on hit item chances quantity + max(0, trunc(Flat on hit item quantity))
On cut item chances
Chance(Base on cut item chances chance + Flat on cut item chance) × (1 + Percent on cut item chance)
QuantityBase on cut item chances quantity + max(0, trunc(Flat on cut item quantity))
Max health
trunc(ceil((Recipe base max health + Flat max health) × (1 + Percent max health)))
Product quantity
Recipe product quantity + trunc(Flat product quantity)
Interval
floor((Recipe base interval + Interval (Flat)) × (1 + Interval (%)))
Overgrowth effects
Component config overgrowth effects

Modifiers

ModifierGranted by
Flat max healthNone in the demo
Percent max healthNone in the demo
Flat product quantity
  • Bushy Axe+1 base primary product quantity from Bush in Woodcutting
  • Overgrowth+1 base primary product quantity gained in Woodcutting
Output Doubling ChanceYour chance to double the output
Interval (Flat)The adjustment to the base intervalGlobal flat action intervalNone in the demo
Interval (%)The adjustment to the base intervalGlobal percent action intervalNone in the demo
Flat on hit item chance
Percent on hit item chanceNone in the demo
Flat on cut item chance
Percent on cut item chanceNone in the demo
Flat on hit item quantity
Flat on cut item quantity
Double Damage ChanceYour chance to deal double damage per hit
Instant Cut ChanceYour chance to instantly reduce a Tree's HP to 0 per hitNone in the demo
Weak Spot ChanceYour chance to hit a weak point, dealing 3 damage + 10% of the Tree's Max HP
  • DeedreeAstrologyMajor 2+4% chance to hit a weakspot when cutting Tree in Woodcutting
Application chance