Woodcutting

Related reading

Tutorial

Cut Trees

Select a tree to begin cutting it for Logs and other rewards.

Tree Health

Each hit reduces the tree's Health. Reduce its Health to 0 to collect its primary rewards.

Rewards Per Hit

Some trees also provide rewards with every hit, even before their Health reaches zero.

Mastery Guild ranks

RankMastery points required
Woodcutting Initiate0%
Apprentice Woodcutter40%
Journeyman Woodcutter60%

Mastery Guild bonuses

Bonus
Woodcutting Rank 2
Rank
Apprentice Woodcutter
Bonus
+10% Woodcutting XP
Bonus
Woodcutting Rank 3
Rank
Journeyman Woodcutter
Bonus
+10% chance to deal double damage to Trees & Bushes in Woodcutting

Scenery

Scenery
Day

Tooltips

The Max HP of this Tree.

Toggle visibility of this Tree.

Use the Show hidden filtering option to see hidden Trees.

Mastery Guild points

Guild points

  1. Each completed task adds its category's base points to its skill's guild; a task that stops being complete takes them back.
  2. A skill's total points are the base points of every task it lists. A rank is reached at ceil(total × the rank's point percent) points.
Points per rank
SkillTask pointsRanks
Woodcutting59Woodcutting Initiate 0; Apprentice Woodcutter 24; Journeyman Woodcutter 36
Mastery Guild points

Prayer XP

Prayer XP

  1. While any prayer is active, each of your hits that deals damage pays XP from Base experience, with that hit's damage and the summed base cost of the active prayers.
Prayer XP

How Woodcutting works

Cutting a tree

  1. A tree takes Max health damage to fell; each hit lands after Interval.
  2. Every hit rolls each On hit item chances entry, doubled with Output Doubling Chance.
  3. A hit deals 1 damage. While the tree has more than 1 health, Instant Cut Chance fells it at once; otherwise Weak Spot Chance makes the hit deal 3 + trunc(0.1 × Max health), and Double Damage Chance doubles the damage.
  4. After the damage, each overgrowth effect of the tree applies with its Application chance to every unlocked tree of the effect's category.
  5. A felled tree rolls each On cut item chances entry, pays Product quantity doubled with Output Doubling Chance and XP, and returns to full health.

Game messages

1 stack removed per Cut.

An overgrowth effect on a tree loses one stack each time the tree is felled, and ends at 0.

Base experience
Recipe base experience
Base on hit item chances
Recipe random products per hit
Base on cut item chances
Recipe random products per cut
On hit item chances
Chance(Base on hit item chances chance + Flat on hit item chance) × (1 + Percent on hit item chance)
QuantityBase on hit item chances quantity + max(0, trunc(Flat on hit item quantity))
On cut item chances
Chance(Base on cut item chances chance + Flat on cut item chance) × (1 + Percent on cut item chance)
QuantityBase on cut item chances quantity + max(0, trunc(Flat on cut item quantity))
Max health
trunc(ceil((Recipe base max health + Flat max health) × (1 + Percent max health)))
Product quantity
Recipe product quantity + trunc(Flat product quantity)
Interval
floor((Recipe base interval + Interval (Flat)) × (1 + Interval (%)))
Overgrowth effects
Component config overgrowth effects
Modifiers and base values

Mechanics

Toolbelt bonuses from

Required by

Obtained from

Quest objective of

Objective of

Constellations

  • DeedreeAstrology
    Base XP
    4
    Base knowledge
    1
    Minor nodes per major node
    4
    Base interval
    3 s

Overgrowth bonuses from

Actions and recipes

Mastery Guild tasks

Overgrowth effects