Combat areas and dungeons

Combat areas and dungeons

Demo 0.11.2

How it works

Areas and dungeons

  1. While you fight in an area its passives apply, and its effect applies each of its modifiers × Area effect magnitude. The area's darkness sets Darkness penalty.
  2. A dungeon fights its enemy groups in order, each enemy of a group drawn by weight from the group's table, as many as the group's count.
  3. Enemies in a dungeon drop no loot. After its last enemy the dungeon pays its rewards and starts again at its first group.

Game messages

There are no regular drops in Dungeons.

The drops panel of an enemy in a dungeon. Dungeon enemies drop nothing; the dungeon pays its rewards after its last enemy.

Formulas

Area effect magnitude
0 if Current area effect = none or Disable area effect > 0, otherwise max(0, trunc(Flat area effect magnitude × 100) + Current area effect magnitude)

Modifiers

ModifierGranted by
Flat area effect magnitudeNone in the demo
Disable area effect