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Combat areas and dungeons
Demo 0.11.2How it works
Areas and dungeons
- While you fight in an area its passives apply, and its effect applies each of its modifiers × Area effect magnitude. The area's darkness sets Darkness penalty.
- A dungeon fights its enemy groups in order, each enemy of a group drawn by weight from the group's table, as many as the group's count.
- Enemies in a dungeon drop no loot. After its last enemy the dungeon pays its rewards and starts again at its first group.
Game messages
Formulas
- Area effect magnitude
0 if Current area effect = none or Disable area effect > 0, otherwise max(0, trunc(Flat area effect magnitude × 100) + Current area effect magnitude)
Modifiers
| Modifier | Granted by |
|---|---|
| Flat area effect magnitude | None in the demo |
| Disable area effect |
|