Cooking

Crafting efficiency

Related reading

Tutorial

Cook Food

Cook various types of Food to restore Health when consumed. Some Food also provides special bonuses when used.

Cooking Success Chance

Your chance to successfully cook Food depends on your Cooking Proficiency compared to the Food's Difficulty.

Cooking Proficiency can be increased by leveling Cooking, equipping Items, or via the Shop or other Skills.

Create Bait

Use Cooking to create Bait that helps with Fishing and Hunting.

Requirements

Goal
Item goal
Statistic
Items gained
Value
20

Mastery Guild ranks

RankMastery points required
Cooking Initiate0%
Apprentice Chef40%
Journeyman Chef60%

Mastery Guild bonuses

Bonus
Cooking Rank 2
Rank
Apprentice Chef
Skill
Cooking
Bonus
+10% Cooking XP
Bonus
Cooking Rank 3
Description
Coming Soon
Rank
Journeyman Chef
Skill
Cooking

Scenery

Scenery
Day

How Cooking works

Cooking attempt

  1. Each attempt takes Interval and succeeds with Success chance.
  2. An attempt needs the full Item cost and Currency cost; without them Cooking stops.
  3. The ingredients are kept with Input Preservation Chance, or after a failed attempt with Input Preservation Chance on Failure; otherwise they are spent.
  4. A success pays one product: a roll from 0 to 1 picks the first Products entry, in ascending chance, whose running total of chances reaches the roll. Its quantity doubles with Output Doubling Chance. The success then pays XP.
  5. A failure pays no product and no XP.
Base item cost
Recipe ingredients items
Base currency cost
Recipe ingredients currencies
Item cost
Quantitymax(1, trunc(Base item cost quantity × (1 + Input Cost)))
Currency cost
Quantitymax(1, trunc(Base currency cost quantity × (1 + Input Cost)))
Base products
Recipe products
Products
Quantitytrunc(max(1, (Base products quantity + Flat product quantity) × (1 + Percent product quantity)))
Base experience
Recipe base experience
Interval
floor(Recipe base interval × (1 + Interval (%)) + Interval (Flat))
Proficiency
max(0, Level + Proficiency (Flat))
Difficulty
max(Recipe difficulty + Flat difficulty, 0)
Success chance
clamp((69 + Proficiency) ÷ (69 + Difficulty), 0, 1)
Modifiers and base values

Mastery Guild points

Guild points

  1. Each completed task adds its category's base points to its skill's guild; a task that stops being complete takes them back.
  2. A skill's total points are the base points of every task it lists. A rank is reached at ceil(total × the rank's point percent) points.
Points per rank
SkillTask pointsRanks
Cooking63Cooking Initiate 0; Apprentice Chef 26; Journeyman Chef 38
Mastery Guild points

Prayer XP

Prayer XP

  1. While any prayer is active, each of your hits that deals damage pays XP from Base experience, with that hit's damage and the summed base cost of the active prayers.
Prayer XP

Mechanics

Toolbelt bonuses from

Can consume

Required by

Obtained from

Objective of

Constellations

  • ValeAstrology
    Base XP
    39
    Base knowledge
    1
    Minor nodes per major node
    4
    Base interval
    3 s

Actions and recipes

Mastery Guild tasks