
Check a fight before you leave it running
At level 20 against the Black Knight, 50 Shrimp with Auto Eat - Tier III run out at 5.72 minutes and the run ends in death after 4 kills.
No results

At level 20 against the Black Knight, 50 Shrimp with Auto Eat - Tier III run out at 5.72 minutes and the run ends in death after 4 kills.

The Melvor Realm's Obstacle 2 needs Agility level 10 and has four candidates at 50,000 GP each; which one to build depends on the skill its passive helps.

For 10 × Adamant 2H Sword, the Adamant 2H Sword recipe needs 10 base actions and 30 × Adamantite Bar. Check the banked bars before gathering more: the useful question is which ingredient limits the target.

Money making runs every Thieving target and fish your level reaches through the game's own actions and ranks them per hour. At Thieving 40, food decides the order: without it, every target kills you within the hour.

The XP planner's Quantity goal turns a target count into actions, XP, time and materials: making 1,010 × Runecrafting Pouch takes 41 actions, 3,444 Skill XP and 2.05 minutes.

Every bank starts with 20 slots. Each Extra Bank Slot from the Shop adds one, and its GP price rises with every slot you have bought until it reaches 5,000,000 GP.

Use Smithing to decide which action to train and what to gather first. The Adamant 2H Sword recipe requires level 68. Each base action grants 180 XP, takes 2 seconds and consumes 3 × Adamantite Bar.

In a mode that allows play after death, check the actual character before restarting combat. A saved loadout does not show equipment lost or prayers switched off in the game.

Choose a chest or monster, the reward you want and a number of attempts. For an ordinary table draw, the reward’s weight is divided by the full table weight. A monster’s separate chance to roll that table also applies.

A Corruption on an enemy can draw one of your locked Corruption effects, which unlocks when the Monster dies carrying it. The lowest-level Monster that qualifies gives each effect its best chance.

A casual task's resources are fixed, but its Township XP, GP and Slayer Coins follow your levels: Give 100 Normal Logs pays 7 XP and 35 GP at Township level 1 and 976,830 XP and 4,884,150 GP at level 120.