Agility pillars

Agility pillars

NamePassive PillarsRequirementsCostStats
Elite Pillar of ConflictAgilityElite Passive PillarMelvor Realm
  • Requires Agility Level 120
  • Obstacles15
  • +50% Hitpoint Regeneration
  • +10% Lifesteal
  • +35% Flat Slayer Area Effect Negation
  • +25% Chance To Preserve Prayer Points
  • -3 Prayer Point Cost for Prayers (Cost cannot go below 1)
  • +350% GP from Combat
Elite Pillar of EndowmentAgilityElite Passive PillarMelvor Realm
  • Requires Agility Level 120
  • Obstacles15
  • GP250,000,000
  • +20% Chance To Preserve Potion Charge
  • +20% Chance to preserve Summoning Charges
  • +20 base primary resource quantity gained in Summoning
  • +50 Bank Space
  • +20% chance to preserve Consumable Slot charges
Elite Pillar of ExpertiseAgilityElite Passive PillarMelvor Realm
  • Requires Agility Level 120
  • Obstacles15
  • GP250,000,000
  • +8% Mastery XP in all Skills for Melvor Realm only
  • +40% Global GP (except Item Sales)
  • +8% Chance to Double Items Globally
  • -3% Interval for all non-Combat Skills
Greed ObeliskAgilityObeliskAbyssal Realm
  • AP250,000,000
  • -10% cost to produce Abyssal Realm Items in all Artisan Skills
  • +10 additional quantity of primary resource gained in Crafting for Abyssal Consumables (Cannot be doubled)
  • +3 additional quantity of primary resource gained in Runecrafting for Abyssal Runes (Cannot be doubled)
  • +5 additional quantity of primary resource gained in Fletching for Abyssal Arrows (Cannot be doubled)
  • +1 additional quantity of primary resource gained in Fletching for Abyssal Bolts (Cannot be doubled)
  • +4% Mastery XP in all Skills for Abyssal Realm only
Pillar of CombatAgilityPassive PillarMelvor Realm
  • Requires Agility Level 99
  • Obstacles10
  • GP50,000,000
  • +10% Melee Evasion
  • +10% Ranged Evasion
  • +10% Magic Evasion
  • +10 Flat Hitpoints Regeneration
  • +5% Flat Slayer Area Effect Negation
  • +5% of Maximum Hit added to Minimum Hit
  • -0.20s Monster Respawn Timer
Pillar of GenerosityAgilityPassive PillarMelvor Realm
  • Requires Agility Level 99
  • Obstacles10
  • GP50,000,000
  • +10 Bank Space
  • +10% Chance To Preserve Potion Charge
  • +5 Charges per Potion
  • +10% Global GP (except Item Sales)
  • +5% Chance to preserve Summoning Charges
Pillar of SkillingAgilityPassive PillarMelvor Realm
  • Requires Agility Level 99
  • Obstacles10
  • GP50,000,000
  • +10% base primary resource quantity gained in Farming for Melvor Realm only
  • +3% Chance to Double Items Globally
  • +3% Chance to Preserve Resources in Skills
  • +2% Mastery XP in all Skills
Sloth ObeliskAgilityObeliskAbyssal Realm
  • AP250,000,000
  • +15% Global AP (except Item Sales)
  • +50 Bank Space
  • +15% Ammo Preservation
  • +15% Rune Preservation
  • +15% Chance to preserve Summoning Charges
  • -15% Summoning Familiar Attack Interval
  • +5% Chance to Double Items Globally
Wrath ObeliskAgilityObeliskAbyssal Realm
  • AP250,000,000
  • +30% flat Abyssal Slayer Region effect negation
  • +15% Global Abyssal Slayer Coins (except Item Sales)
  • +30% Accuracy Rating
  • +30% Global Evasion
  • +20% chance to ignore Laceration
  • +20% chance to ignore Blight
  • +20% chance to ignore Fear
  • +20% chance to ignore Silence
  • +20% chance to ignore Eldritch Curse
  • +20% chance to ignore Voidburst
  • At the start of a fight: Enemies have -5% Maximum Hitpoints