Summoning

Milestones

Stats

Synergy

  • +15% of enemy's highest evasion rating gained as GP on kill

Synergy

  • +350 GP from Monster drops

Synergy

  • +250% of Melee Damage Dealt gained as GP

Synergy

  • +200% of Ranged Damage Dealt gained as GP

Synergy

  • +150% of Magic Damage Dealt gained as GP

Synergy

  • +400% GP from Slayer Task Monster drops

Synergy

  • +30 GP gained per 1% of your Damage Reduction when hit by an enemy (Once per enemy turn)

Synergy

  • +100% of passively regenerated hitpoints gained as GP

Synergy

  • +200% GP from burning Monsters

Synergy

  • When player has full Hitpoints, effects from the Occultist Familiar are tripled (+20% Global Evasion, -20% Enemy Evasion Ratings).

Synergy

  • -20% Enemy Melee Evasion Rating.

Synergy

  • -20% Enemy Ranged Evasion Rating.

Synergy

  • +100 Magic Defence Bonus

Synergy

  • -20% Slayer Task monster Accuracy Rating

Synergy

  • +1 Melee Defence Bonus per 1% of Damage Reduction
  • +1 Ranged Defence Bonus per 1% of Damage Reduction

Synergy

  • +200% hitpoint regeneration when the enemy has more combined evasion ratings than the player

Synergy

  • If the Player is BURNING, grants +75 Melee, Ranged and Magic Defence Bonus.

Synergy

  • +12% Melee lifesteal

Synergy

  • +8% Ranged lifesteal

Synergy

  • +4% Magic lifesteal

Synergy

  • +20% of lifesteal healing gained as Slayer Coins

Synergy

  • Heal for 50% of your Damage Reduction when attacking (once per turn)

Synergy

  • +50% Bleed lifesteal

Synergy

  • +100% Lifesteal for Summoning attacks

Synergy

  • +5% chance to gain 1 random gem from Woodcutting (Cannot be doubled)

Synergy

  • +6% chance to gain Bird Nest in Woodcutting
  • +6% Special Item chance in Fishing for Melvor Realm only

Synergy

  • +30% chance to gain +1 additional resource in Cooking for Melvor Realm only (Cannot be doubled)

Synergy

  • +20% chance to preserve resources in Runecrafting when making Staves

Synergy

  • When successfully pickpocketing the Lumberjack in Thieving, grants +2 Bird Nest instead of GP.

Synergy

  • +35% chance for Silver or Gold Jewelry to drop instead of a Bird's Nest from Woodcutting

Synergy

  • +20% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing.

Synergy

  • While the Bird Nest Potion is active in Woodcutting, grants +1 minimum Bird Nest.

Synergy

  • +15% Woodcutting XP added as Firemaking XP
  • Chance to double Logs while Woodcutting is halved

Synergy

  • When receiving a Standard Gem from Mining or Fishing, there is a +15% chance to get another random Standard Gem.

Synergy

  • Cooking Success Rate is capped at 75%. Grants 100 Coal Ore when failing to Cook Food.

Synergy

  • x2 Rune Essence gained from Mining

Synergy

  • When successfully pickpocketing the Miner in Thieving, +30% chance to get a random Gem.

Synergy

  • x2 Silver gained from Mining
  • x2 Gold gained from Mining

Synergy

  • +15% chance to receive the bar version of an ore when Mining

Synergy

  • While the Perfect Swing Potion is active in Mining, all Mining Nodes have +25 Maximum Hitpoints.

Synergy

  • +10% chance to gain 1 Diamond from Firemaking (Cannot be doubled)

Synergy

  • +75% chance to gain 1 cooked version of a fish when Fishing

Synergy

  • +5 base quantity of Water Combination Runes gained in Runecrafting

Synergy

  • +50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only.

Synergy

  • +33% chance to gain 1 random gem from Crafting when making Jewelry (Cannot be doubled)

Synergy

  • +15% chance to preserve resources in Smithing when making Dragon Gear

Synergy

  • +200% Fishermans Potion charges

Synergy

  • -10% Cooking Skill XP
  • +5% Cooking Mastery XP for Melvor Realm only

Synergy

  • While fighting a Ranged Enemy, grants +25 Melee Accuracy Bonus and +25 Melee Strength Bonus.

Synergy

  • +5% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters

Synergy

  • +10% of Melee Maximum Hit added to Minimum Hit when fighting Slayer Task monsters

Synergy

  • +2% Damage Reduction when fighting against Ranged

Synergy

  • While using a Melee Weapon, grants +8% of your Melee Maximum Hit as Flat Hitpoints Regen.

Synergy

  • If the Enemy is BURNING, effects from the Minotaur Familiar are tripled (+10% Melee Maximum Hit and +10% Melee Accuracy Rating).

Synergy

  • While fighting a Magic Enemy, grants +25 Ranged Accuracy Bonus and +25 Ranged Strength Bonus.

Synergy

  • +10% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters

Synergy

  • +2% Damage Reduction when fighting against Magic

Synergy

  • +7% of Ranged max hit as flat hitpoints regeneration

Synergy

  • +10% chance to apply Burn when attacking with Ranged

Synergy

  • +4% of Magic Damage Dealt against Slayer Task monsters gained as Slayer Coins

Synergy

  • +2% Damage Reduction when fighting against Melee

Synergy

  • +5% of Magic max hit as flat hitpoints regeneration

Synergy

  • +30 Minimum Damage for all Standard Magic Spells.

Synergy

  • +15% chance to preserve resources in Runecrafting when making Runes
  • +15% Chance to Preserve Resources in Cooking

Synergy

  • The Chef in Thieving deals no damage

Synergy

  • -1 Dragonhide costs when Crafting (Cannot be reduced below 1)

Synergy

  • -0.30s Cooking Interval for Melvor Realm only
  • -0.30s Smithing Interval for Melvor Realm only

Synergy

  • +200% Generous Cook Potion charges

Synergy

  • +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance.

Synergy

  • +1 Rune Essence gained from Miner in Thieving (Cannot be doubled)

Synergy

  • +20% chance to double items in Crafting for Leather Armour
  • +20% chance to double items in Crafting for Dragonhide

Synergy

  • +10% Smithing & Runecrafting Preservation Chance.

Synergy

  • While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.

Synergy

  • +10 Fire Rune gained from Runecrafting when making Elemental Runes (Cannot be doubled)
  • -5% Runecrafting Skill XP

Synergy

  • Automatically sell Common Drops from Thieving that sell for GP for 15x their base sale price

Synergy

  • +50% chance to receive a random bar when gaining a Common Drop from Thieving the Miner

Synergy

  • +3% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer

Synergy

  • While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all.

Synergy

  • +3% Damage Reduction when fighting a Slayer Task monster

Synergy

  • +150% Hitpoint Regeneration when fighting Slayer Task monsters

Synergy

  • -25% damage taken from dragonbreath

Synergy

  • +200% Hitpoints Regeneration if you have less than 75% Current Hitpoints.

Synergy

  • You take no damage from BURNING.

Synergy

  • +100% Burn lifesteal

Synergy

  • +33% chance to preserve resources in Crafting when making Jewelry

Synergy

  • +100% Crafting Potion charges

Synergy

  • +400% of base sale price of logs that sell for GP granted as GP when burnt in Firemaking

Synergy

  • x2 Silver and Gold bars received from Smithing when using Seeing Gold Potions

Synergy

  • -3 Coal required for Smithing Item production.

Synergy

  • While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action.

Synergy

  • -0.30s Woodcutting Interval for Melvor Realm only

Synergy

  • +1.50% Woodcutting Mastery XP per maxed Star in Deedree constellation in Astrology

Synergy

  • +30% chance to gain Arrow Shafts when cutting Trees (Cannot be Doubled)

Synergy

  • +30% Cost Reduction for Summoning, excluding Shards, for Ent
  • +30% Cost Reduction for Summoning, excluding Shards, for Fox

Synergy

  • -0.20s Mining Interval for Melvor Realm only

Synergy

  • +30% chance to gain +1 additional Meteorite in Mining (Cannot be doubled)

Synergy

  • +100% chance to gain +5 additional Standard Arrows in Fletching (Cannot be doubled)

Synergy

  • +10% chance to receive a Quality Superior Gem while Mining a "Gem Vein" Node or Meteorite Ore

Synergy

  • -0.50s Fishing Interval for Melvor Realm only

Synergy

  • +1.50% Fishing Mastery XP per maxed Star in Ameria constellation in Astrology

Synergy

  • +30% chance to gain +2 additional Unstrung Bows in Fletching (Cannot be doubled)

Synergy

  • -5% Summoning interval for Octopus
  • +20% Cost Reduction for Summoning, excluding Shards, for Octopus
  • +20% Cost Reduction for Summoning, excluding Shards, for Fox

Synergy

  • -10% Cooking interval for Melvor Realm only

Synergy

  • +1.50% Cooking Mastery XP per maxed Star in Vale constellation in Astrology

Synergy

  • -15% Passive Cook Interval

Synergy

  • +30% Cost Reduction for Summoning, excluding Shards, for Pig
  • +30% Cost Reduction for Summoning, excluding Shards, for Fox

Synergy

  • -10% Herblore interval for Melvor Realm only

Synergy

  • +1.50% Herblore Mastery XP per maxed Star in Qimican constellation in Astrology

Synergy

  • +5% Resource Preservation cap in Fletching for Melvor Realm only

Synergy

  • +5% Resource Preservation cap in Herblore for Melvor Realm only

Synergy

  • +30% GP from Agility per active Obstacle

Synergy

  • +1.50% Thieving Mastery XP per maxed Star in Ko constellation in Astrology

Synergy

  • +20% chance for items that sell for GP produced in Fletching to be converted to GP equal to 150% of their base sale price

Synergy

  • +10 base quantity of Leprechaun gained in Summoning
  • -100% Cost Reduction for Summoning, excluding Shards, for Leprechaun
  • -100% Cost Reduction for Summoning, excluding Shards, for Fox

Synergy

  • -10% Runecrafting interval for Melvor Realm only

Synergy

  • +1.50% Runecrafting Mastery XP per maxed Star in Arachi constellation in Astrology

Synergy

  • +100% chance to gain +1 additional resource in Fletching for Standard Crossbows (Cannot be doubled)

Synergy

  • +30% Cost Reduction for Summoning, excluding Shards, for Crow
  • +30% Cost Reduction for Summoning, excluding Shards, for Fox

Synergy

  • -20% Smithing interval for Melvor Realm only

Synergy

  • +1.50% Smithing Mastery XP per maxed Star in Iridan constellation in Astrology

Synergy

  • +30% chance to gain +3 additional Standard Javelins in Fletching (Cannot be doubled)

Synergy

  • +200% base quantity of Salamander gained in Summoning
  • Item Cost reduction is disabled when making Salamander Tablets in Summoning (Excludes Shard Cost)

Synergy

  • -10% Agility interval for Melvor Realm only

Synergy

  • +1.50% Crafting Mastery XP per maxed Star in Hyden constellation in Astrology

Synergy

  • +1 base primary resource quantity gained in Fletching for Standard Javelins
  • +100% cost to produce Standard Javelins in Fletching

Synergy

  • +15 base quantity of Monkey gained in Summoning
  • +15 base quantity of Fox gained in Summoning
  • -5% Summoning interval for Monkey
  • -5% Summoning interval for Fox
  • -50% Cost Reduction for Summoning, excluding Shards, for Monkey
  • -50% Cost Reduction for Summoning, excluding Shards, for Fox

Synergy

  • -100% GP gained from Agility
  • +10% Agility Mastery XP for Melvor Realm only

Synergy

  • Adds an additional +4 to regular stardust drops, gain no golden stardust

Synergy

  • +2 base primary resource quantity gained in Fletching for Gem-Tipped Bolts
  • -10% Chance to Double Items in Fletching

Synergy

  • +100% Summoning Mastery XP for Melvor Realm only
  • +100% Summoning Skill XP
  • -1,000 base primary resource quantity gained in Summoning

Synergy

  • -10% Astrology interval for Melvor Realm only

Synergy

  • -0.30s Fletching Interval for Standard Arrows

Synergy

  • -10% Summoning interval for Melvor Realm only

Synergy

  • +1.50% Fletching Mastery XP per maxed Star in Syllia constellation in Astrology

Synergy

  • +1.50% Summoning Mastery XP per maxed Star in Qimican constellation in Astrology

Synergy

  • +5 base quantity of Beaver gained in Summoning
  • +5 base quantity of Fox gained in Summoning
  • +15% Cost Reduction for Summoning, excluding Shards, for Beaver
  • +15% Cost Reduction for Summoning, excluding Shards, for Fox

Synergy

  • If Target is currently Stunned, +150% Damage Dealt gained as GP.

Synergy

  • If Target is currently Sleeping, +200% Damage Dealt gained as GP.

Synergy

  • If Target is both Slowed and Poisoned, gain GP per Attack Turn equal to the Enemy Combat Level.

Synergy

  • +100% of damage dealt to Hitpoints by Summoning Familiars gained as GP

Synergy

  • If Target is currently Stunned, +15% Lifesteal.

Synergy

  • If Target is currently Sleeping, +25% Lifesteal.

Synergy

  • +50% Poison lifesteal

Synergy

  • Heal for 100% of the target's base Damage Reduction when hitting with an attack (once per turn)

Synergy

  • If Target is currently Stunned, +15% Magic Damage Bonus from Equipment.

Synergy

  • While using Magic Attack Style, +5% chance to apply Sleep when hitting with any attack.

Synergy

  • While using Magic Attack Style, +30% chance to apply poison when hitting with an attack.

Synergy

  • While using Magic Attack Style, Target Damage Reduction is decreased by flat 5%.

Synergy

  • If Target is currently Stunned, +15% Melee Strength Bonus from Equipment.

Synergy

  • While using Melee Attack Style, +15% chance to apply Sleep when hitting with any attack.

Synergy

  • While using Melee Attack Style, +30% chance to apply poison when hitting with an attack.

Synergy

  • While using Melee Attack Style, Target Damage Reduction is decreased by flat 5%.

Synergy

  • If Target is currently Stunned, +15% Ranged Strength Bonus from Equipment

Synergy

  • While using Ranged Attack Style, +10% chance to apply Sleep when hitting with any attack.

Synergy

  • While using Ranged Attack Style, +15% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack.

Synergy

  • While using Ranged Attack Style, Target Damage Reduction is decreased by flat 5%.

Synergy

  • If Target is currently Stunned, +10% Damage Dealt gained as Slayer Coins.

Synergy

  • If Target is currently Sleeping, +15% Damage Dealt gained as Slayer Coins.

Synergy

  • +200% of Poison damage dealt is gained as Slayer Coins

Synergy

  • +1 Slayer Coins gained per 1% of target's base Damage Reduction if they are your Slayer Task

Synergy

  • When a Stun is applied to the Target, -10% Global Evasion Rating to the Target for the remainder of the fight (Stacks up to 3 times)

Synergy

  • When a Sleep is applied to the Target, -10% Global Evasion Rating applied to the Target for the remainder of the fight (Stacks up to 3 times)

Synergy

  • If Target is currently Poisoned, apply -20% Global Evasion to the Target.

Synergy

  • Enemies have -1% Global Evasion Rating for every 2% base Damage Reduction

Synergy

  • +3% Damage Reduction while Stunned.

Synergy

  • +3% Damage Reduction while Sleeping.

Synergy

  • +3% Damage Reduction while Poisoned.

Synergy

  • If Damage Reduction is less than the Targets, +2% Damage Reduction.

Synergy

  • When a Stun is applied to you, heal for +10% of your Max HP

Synergy

  • When Sleep is applied to you, heal for +20% of your Max HP

Synergy

  • Grants poison immunity

Synergy

  • Heal for 200% of the target's base Damage Reduction when hitting with an attack (once per turn)
  • Disables all sources of lifesteal

Synergy

  • If Target is currently Stunned, +15% Chance to apply burn when attacking.

Synergy

  • If Target is currently Sleeping, +15% Chance to apply burn when attacking.

Synergy

  • If Target is currently Slowed, Poisoned AND Burning, +300% Maximum Hit.

Synergy

  • If Target is currently Burning, Target Damage Reduction is decreased by flat 8%.

Synergy

  • +10% chance to avoid being Stunned
  • +10% chance to ignore Sleep

Synergy

  • If Target is currently Stunned, -10% Attack Interval.

Synergy

  • If Target is currently Stunned, Target Damage Reduction is decreased by flat 5%.

Synergy

  • If Target is currently Poisoned, +10% chance to apply Sleep when hitting with any attack.

Synergy

  • If Target is currently Sleeping, Target Damage Reduction is decreased by flat 6%.

Synergy

  • +100% Summoning Maximum Hit

Synergy

  • +60 GP gained when hitting with an attack

Synergy

  • Occultist Familiar effect is doubled.

Synergy

  • Doubles the Attacker Lifesteal percent
  • -10% Auto Eat Efficiency
  • -10% Auto Eat Hitpoints Limit

Synergy

  • +5% Melee critical hit chance

Synergy

  • +5% Ranged critical hit chance

Synergy

  • +5% Magic critical hit chance

Synergy

  • +5 base quantity of Cyclops gained in Summoning
  • +15% Cost Reduction for Summoning, excluding Shards, for Cyclops
  • +15% Cost Reduction for Summoning, excluding Shards, for Fox

Synergy

  • While at Full Hitpoints, +3% Damage Reduction.

Synergy

  • +15 Flat Hitpoints Regeneration

Synergy

  • Gives the Enemy: +100% Damage taken from Burn

Synergy

  • +10% chance to increase the length of stun inflicted by 1 turn

Synergy

  • +10% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn

Synergy

  • +10% chance to apply Deadly Poison when hitting with an attack

Synergy

  • While above 75% Hitpoints, Target Damage Reduction is decreased by flat 5%.

Synergy

  • +10% chance to apply Barrier Bleed, that deals barrier damage equal to 250% of Summon Max Hit over 10s, when hitting with a summon attack

Synergy

  • +90 Flat Barrier damage added to Summon Familiar if using Magic

Synergy

  • +90 Flat Barrier damage added to Summon Familiar if using Melee

Synergy

  • +90 Flat Barrier damage added to Summon Familiar if using Ranged

Synergy

  • +20% Summoning Familiar damage added as extra damage to Barrier

Synergy

  • Target has -20% Global Evasion Rating and -20% Global Accuracy Rating while Barrier is active. This changes to -10% when the Barrier is down.

Synergy

  • +2% Damage Reduction if the Target has Barrier

Synergy

  • While you have at least 75% Max HP you gain +40% Summoning damage as Barrier damage

Synergy

  • +20% chance to apply Barrier Burn when hitting with a summon attack

Synergy

  • +100% of damage dealt to Barrier by Summoning Familiars gained as GP

Synergy

  • +1% chance to gain 1 random abyssal gem from Woodcutting per 1s of interval (Cannot be doubled)

Synergy

  • +6% Special Item chance in Fishing for Abyssal Realm only
  • +1% chance to gain Shadow Raven Nest in Woodcutting

Synergy

  • +40% chance to gain +1 additional resource in Cooking for Abyssal Realm only (Cannot be doubled)

Synergy

  • +1% chance to gain Shadow Drake Nest in Woodcutting

Synergy

  • +3 base quantity when finding Shadow Drake Nests from the Blighted Treant in Thieving

Synergy

  • -20% cost to produce Abyssal Staves & Wands in Runecrafting

Synergy

  • +30% chance to gain +1 base primary resource quantity in Woodcutting for Abyssal Realm only
  • +30% chance to gain +1 base primary resource quantity in Smithing for Abyssal Realm only

Synergy

  • +35% chance for Silver or Gold Jewelry to drop instead of a Shadow Drake Nest in Woodcutting

Synergy

  • +10% Abyssal Woodcutting XP added as Abyssal Firemaking XP
  • Chance to double Logs while Woodcutting is halved

Synergy

  • +25% chance to receive an additional of the same Abyssal Gem when one is found while Mining "Abyssal Rock" and "Outcrop" Nodes (Cannot be doubled)
  • +25% chance to receive one random special item from Fishing when catching a special item (Abyssal Realm only)

Synergy

  • Cooking Success Rate is capped at 70%. Grants 125 Coal Ore when failing to Cook Food.

Synergy

  • +25 Mining Node Hitpoints

Synergy

  • +5% chance to gain 1 random abyssal gem from Thieving when successfully pickpocketing Withering Golem (Cannot be doubled)

Synergy

  • x2 Abyssal Essence gained from Mining

Synergy

  • +25% chance to receive the bar version of an ore when Mining for Abyssal Realm only

Synergy

  • x2 primary skill resource gained from Mining for Outcrop nodes

Synergy

  • +0.50% chance to gain 1 Voidheart from Firemaking per 1s of interval for Abyssal Realm only (Cannot be doubled)

Synergy

  • +85% chance to gain 1 cooked version of a fish when Fishing for Abyssal Realm only

Synergy

  • -3% Herblore interval for Abyssal Realm only

Synergy

  • +15% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only

Synergy

  • +2 base primary resource quantity gained in Runecrafting for Abyssal Combo Runes

Synergy

  • -10% cost to produce Abyssal Realm Items in Smithing

Synergy

  • +10% chance to gain 1 random abyssal gem from Crafting when making Abyssal Amulets (Cannot be doubled)
  • +10% chance to gain 1 random abyssal gem from Crafting when making Abyssal Rings (Cannot be doubled)

Synergy

  • -4% Fishing Abyssal XP
  • +6% Fishing Mastery XP for Abyssal Realm only

Synergy

  • +20% chance to Double Items in Cooking for Abyssal Realm only

Synergy

  • +20% chance for NPCs in Thieving to deal no damage for Abyssal Realm only

Synergy

  • +20% chance to preserve resources in Runecrafting when making Abyssal Runes
  • +20% chance to preserve resources in Runecrafting when making Abyssal Combo Runes
  • +20% chance to preserve resources in Cooking for Abyssal Realm only

Synergy

  • -0.40s Cooking Interval for Abyssal Realm only
  • -0.40s Smithing Interval for Abyssal Realm only

Synergy

  • -10% cost to produce Abyssal Realm Items in Crafting

Synergy

  • +11% Firemaking & Cooking Mastery XP for Abyssal Realm only. -12% Firemaking & Cooking Preservation chance for Abyssal Realm only.

Synergy

  • +0.10% chance to receive Thieving Area Unique Item for Abyssal Realm only

Synergy

  • While the Abyssal Combination Potion is active in Runecrafting, +40% chance to gain +8 additional Abyssal Combo Runes from Runecrafting (Cannot be doubled).

Synergy

  • x2 Azurian and Obsidian Bars gained from Smithing while Abyssal Miner Potion is active.

Synergy

  • +15% chance to Double Items in Crafting for Abyssal Realm only

Synergy

  • +5% Firemaking Abyssal XP
  • +100% Bonfire interval in Firemaking

Synergy

  • +1 Abyssal Essence gained from Withering Ruins in Thieving (Cannot be doubled)

Synergy

  • +50% chance to receive a random Abyssal Bar when gaining a Common Drop when Thieving in the Withering Ruins

Synergy

  • Automatically sell Common Drops from Thieving that sell for AP for 15x their base sale price

Synergy

  • When Thieving: 50% chance to gain 2x Abyssal Pieces, 35% chance to gain 4x items, 15% chance to gain no Abyssal Pieces or items

Synergy

  • +20% chance to preserve resources in Smithing for Abyssal Realm only
  • +20% chance to preserve resources in Runecrafting for Abyssal Realm only

Synergy

  • +20% chance to double items in Crafting for Abyssal Armour

Synergy

  • +3 additional quantity of primary resource gained in Runecrafting for Abyssal Runes (Cannot be doubled)
  • -15% Runecrafting Mastery XP for Abyssal Realm only

Synergy

  • +45% chance to preserve resources in Crafting when making Abyssal Amulets
  • +45% chance to preserve resources in Crafting when making Abyssal Rings

Synergy

  • -5 Coal Ore Cost when Smithing

Synergy

  • +200% of base sale price of logs that sell for AP granted as AP when burnt in Firemaking

Synergy

  • +25% AP from Combat

Synergy

  • +5% of Magic Damage Dealt gained as AP

Synergy

  • +5% of Melee Damage Dealt gained as AP

Synergy

  • +5% of Ranged Damage Dealt gained as AP

Synergy

  • +400% AP from Slayer Task Monster drops

Synergy

  • +5% of enemy's highest evasion rating gained as AP on kill

Synergy

  • +30 AP gained per 1% of your Abyssal Resistance when hit by an enemy (Once per enemy turn)

Synergy

  • +1,000% of passively regenerated hitpoints gained as AP

Synergy

  • +25% AP dropped from Monsters affected by Ablaze

Synergy

  • 6% Magic lifesteal while using Abyssal Damage

Synergy

  • 15% Melee lifesteal while using Abyssal Damage

Synergy

  • 12% Ranged lifesteal while using Abyssal Damage

Synergy

  • +20% of lifesteal healing gained as Abyssal Slayer Coins

Synergy

  • When player has full Hitpoints and is using Abyssal Damage, effects from the Occultist Familiar are quadrupled (+30% Global Evasion, -30% Enemy Evasion Ratings).

Synergy

  • Heal for 10,000% of your Abyssal Resistance when attacking (once per turn)

Synergy

  • +75% Bleed lifesteal

Synergy

  • +150% Lifesteal for Summoning attacks

Synergy

  • While using Abyssal Damage: +5% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters, +10% Melee Maximum Hit when fighting against Magic, +10% Melee Accuracy Rating when fighting against Magic

Synergy

  • While fighting a Magic Enemy and Player using Abyssal Damage: +25 Ranged Accuracy Bonus and +25 Ranged Strength Bonus. While fighting a Ranged Enemy: +10% Magic Maximum Hit and +10% Magic Accuracy Rating

Synergy

  • +4% of Magic Damage Dealt against Slayer Task monsters gained as Abyssal Slayer Coins

Synergy

  • +150 Magic Defence Bonus

Synergy

  • +3% Abyssal Resistance when fighting against Ranged

Synergy

  • +10% of Magic max hit as flat hitpoints regeneration

Synergy

  • +100 Magic Minimum Hit when using Abyssal Spells

Synergy

  • While fighting a Ranged Enemy and Player using Abyssal Damage: +25 Melee Accuracy Bonus and +25 Melee Strength Bonus. While fighting a Melee Enemy and Player using Abyssal Damage: +10% Ranged Maximum Hit and +10% Ranged Accuracy Rating.

Synergy

  • +15% of Melee Maximum Hit added to Minimum Hit when fighting Slayer Task monsters

Synergy

  • +150 Melee Defence Bonus while using Abyssal Damage and -20% Enemy Melee Evasion

Synergy

  • +3% Abyssal Resistance when fighting against Magic

Synergy

  • While using a Melee Weapon, grants +12% of your Melee Maximum Hit as Flat Hitpoints Regen.

Synergy

  • If the Enemy is ABLAZE, effects from the Minotaur Familiar are quadrupled (+15% Melee Maximum Hit and +15% Melee Accuracy Rating).

Synergy

  • +15% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters

Synergy

  • +150 Ranged Defence Bonus while using Abyssal Damage and -20% Enemy Ranged Evasion

Synergy

  • +3% Abyssal Resistance when fighting against Melee

Synergy

  • +10% of Ranged max hit as flat hitpoints regeneration

Synergy

  • +5% chance to apply Ablaze when attacking with Ranged using Abyssal Damage

Synergy

  • -30% Slayer Task monster Accuracy Rating

Synergy

  • +4% Abyssal Resistance when fighting a Slayer Task monster

Synergy

  • +200% Hitpoint Regeneration when fighting Slayer Task monsters

Synergy

  • -40% damage taken from dragonbreath

Synergy

  • +1% Melee & Ranged Defence Bonus per 1% of Abyssal Resistance

Synergy

  • +300% hitpoint regeneration when the enemy has more combined evasion ratings than the player

Synergy

  • If the Player is ABLAZE, grants +125 Melee, Ranged and Magic Defence Bonus.

Synergy

  • +400% Hitpoints Regeneration if you have less than 75% Current Hitpoints and using Abyssal Damage.

Synergy

  • +100% chance to ignore Ablaze

Synergy

  • +150% Ablaze lifesteal

Synergy

  • +2 base primary resource quantity gained in Harvesting

Synergy

  • +1% chance to gain 1 random abyssal gem from Harvesting (Cannot be doubled)

Synergy

  • -1s Fishing Interval for Abyssal Realm only

Synergy

  • +50% chance to gain +1 additional Fish in Cooking for Abyssal Realm only (Cannot be doubled)

Synergy

  • -5% Harvesting Interval

Synergy

  • +5% chance to gain 50 AP per Vein Abyssal Level in Harvesting

Synergy

  • +8% Harvesting Mastery XP for Abyssal Realm only

Synergy

  • x2 primary skill resource gained from Smithing for Abyssal Bars
  • +300% cost to produce Abyssal Bars in Smithing

Synergy

  • x2 primary skill resource gained from Crafting for Abyssal Consumables
  • +300% cost to produce Abyssal Consumables in Crafting

Synergy

  • When Harvesting: 25% chance to Harvest nothing, 30% chance to gain 3x resources, 40% chance to gain 2x Harvesting Level as Abyssal Pieces

Synergy

  • +5 additional quantity of primary resource gained in Harvesting (Cannot be doubled)
  • -50% Harvesting Abyssal XP

Synergy

  • +1 additional quantity of primary resource gained in Woodcutting for Abyssal Realm only (cannot be doubled)
  • -50% Woodcutting Abyssal XP

Synergy

  • +1 additional quantity of primary resource gained in Mining for Abyssal Realm only (cannot be doubled)
  • -50% Mining Abyssal XP

Synergy

  • +1 additional quantity of primary resource gained in Fishing for Abyssal Realm only (cannot be doubled)
  • -50% Fishing Abyssal XP

Synergy

  • +1 additional quantity of primary resource gained in Cooking for Abyssal Realm only (cannot be doubled)
  • -50% Cooking Abyssal XP

Synergy

  • +1 additional quantity of primary resource gained in Herblore for Abyssal Realm only (cannot be doubled)
  • -50% Herblore Abyssal XP

Synergy

  • +20% minimum AP from Thieving
  • -50% Thieving Abyssal XP

Synergy

  • +10 additional quantity of Runes gained in Runecrafting (Cannot be doubled)
  • -50% Runecrafting Abyssal XP

Synergy

  • +1 additional quantity of primary resource gained in Smithing for Abyssal Realm only (cannot be doubled)
  • -50% Smithing Abyssal XP

Synergy

  • +1 additional quantity of primary resource gained in Crafting for Abyssal Realm only (cannot be doubled)
  • -50% Crafting Abyssal XP

Synergy

  • +10% Mastery XP in all Skills for Abyssal Realm only
  • +20% cost to produce Abyssal Realm Items in all Artisan Skills

Synergy

  • +10 AP gained per Enemy Combat Level on kill

Synergy

  • +1% of lifesteal healing gained as AP when using Abyssal Damage

Synergy

  • When you are Corrupted: +15% Magic Maximum Hit and +15% Magic Accuracy Rating

Synergy

  • When you are Corrupted: +15% Melee Maximum Hit and +15% Melee Accuracy Rating

Synergy

  • When you are Corrupted: +15% Ranged Maximum Hit and +15% Ranged Accuracy Rating

Synergy

  • +20% Abyssal Slayer Coins from Slayer Tasks when the enemy is Corrupted

Synergy

  • Enemy Global Evasion is reduced by 20% + 0.25% per each of their Corruption Levels

Synergy

  • +5% Abyssal Resistance when the enemy is Corrupted

Synergy

  • -5% Enemy Maximum Hitpoints

Synergy

  • Enemies take +15% Damage from Ablaze when Corrupted

Synergy

  • +100% chance to gain a second Corruption effect when becoming Corrupted
  • -20% Corruption progress gained when hitting with an attack
  • Gives the Enemy: +100% chance to gain a second Corruption effect when becoming Corrupted
  • -20% Corruption progress gained when hitting with an attack

Synergy

  • +20% AP from Monster drops per Debuff on the enemy

Synergy

  • While using Abyssal Damage: +30% Lifesteal, -10% Abyssal Resistance and -30% Auto Eat efficiency.

Synergy

  • -6% Enemy Abyssal Resistance if you are using Magic

Synergy

  • -6% Enemy Abyssal Resistance if you are using Melee

Synergy

  • -6% Enemy Abyssal Resistance if you are using Ranged

Synergy

  • +25% flat Abyssal Slayer Region effect negation

Synergy

  • -30% Enemy Global Evasion when they are Eldritch Cursed

Synergy

  • -1% Abyssal Resistance and -2% Enemy Abyssal Resistance when hitting with an attack (stacks up to 6 times). Lasts until the end of the fight

Synergy

  • -30% Damage taken from all damage over time effects

Synergy

  • -8% Enemy Abyssal Resistance if they are affected by Ablaze AND Eldritch Curse

Ancient Relics Mode

Melvor Realm

You will always receive an Ancient Relic at Level 20 and Level 99.

NameChance
Summoning Relic 1+50% Summoning Mastery XP for Melvor Realm only1 in 200,000
Summoning Relic 2-25% Summoning Interval1 in 200,000
Summoning Relic 3+15 base primary resource quantity gained in Summoning1 in 200,000
Summoning Relic 4+100% Summoning Maximum Hit1 in 200,000
Summoning Relic 5+30% Cost Reduction for Summoning, excluding Shards1 in 200,000
Summoning Master RelicAll Summoning Synergies are unlockedLocate all Ancient Relics to unlock

Abyssal Realm

You will always receive an Ancient Relic at Abyssal Level 10 and Level 60.

NameChance
Summoning Relic 1+50% Cost Reduction for Summoning, excluding Shards, for Abyssal Tablets/Familiars1 in 400,000
Summoning Relic 2-0.30s Summoning Familiar Attack Interval when using Abyssal Damage1 in 400,000
Summoning Relic 3+10 base primary resource quantity gained in Summoning for Abyssal Tablets/Familiars1 in 400,000
Summoning Relic 4+50% Summoning Max Hit when using Abyssal Damage1 in 400,000
Summoning Relic 5-4 Shard cost when creating Abyssal Realm Familiars in Summoning1 in 400,000
Summoning Master Relic+15% Chance to preserve Summoning Charges when using Abyssal Damage (Bypasses Gamemode Limitations)Locate all Ancient Relics to unlock

Mastery

MasteryUnlocks
10

+5% Cost Reduction, excluding Shards, for this Summoning Tablet only.

Level 10–90Per 10 mastery level(s)Each action at its own Mastery level, shown for

  • +5% Cost Reduction for Summoning, excluding Shards, for Golbin Thief
20

+5% Cost Reduction, excluding Shards, for this Summoning Tablet only.

30

+5% Cost Reduction, excluding Shards, for this Summoning Tablet only.

40

+5% Cost Reduction, excluding Shards, for this Summoning Tablet only.

50

+1 Shard Cost Reduction for this Summoning Tablet only.

Level 50Each action at its own Mastery level, shown for

  • -1 Shard cost when creating Golbin Thief Tablets in Summoning
60

+5% Cost Reduction, excluding Shards, for this Summoning Tablet only.

70

+5% Cost Reduction, excluding Shards, for this Summoning Tablet only.

80

+5% Cost Reduction, excluding Shards, for this Summoning Tablet only.

90

+5% Cost Reduction, excluding Shards, for this Summoning Tablet only.

99

+10 Base Quantity for this Summoning Tablet only.

Level 99Each action at its own Mastery level, shown for

  • +5% Cost Reduction for Summoning, excluding Shards, for Golbin Thief
  • -1 Shard cost when creating Golbin Thief Tablets in Summoning
  • +10 base quantity of Golbin Thief gained in Summoning

Mastery Pool Checkpoints

Mastery PoolMelvor RealmAbyssal Realm
10%
  • +5% Summoning Mastery XP for Melvor Realm only
  • +6% Summoning Mastery XP for Abyssal Realm only
25%
  • -1 Shard Cost when creating Tier 1 Familiars in Summoning
  • -1 Shard Cost when creating Tier 2 Familiars in Summoning
  • -3 Shard cost when creating Abyssal Realm Familiars in Summoning
50%
  • +10% chance to preserve resources in Summoning for Melvor Realm only
  • +10% chance to preserve resources in Summoning for Abyssal Realm only
95%
  • -1 Shard Cost when creating Tier 3 Familiars in Summoning
  • +10 base primary resource quantity gained in Summoning for Melvor Realm only
  • +5 base primary resource quantity gained in Summoning for Abyssal Realm only

Possible Rare Drops

NameQuantityChanceRequirements
  • Melvor Realm
  • Signet Ring Half (a) instead while Gold Topaz Ring is equipped
10.00000606% per action level
  • Melvor Realm
  • Signet Ring Half (a) instead while Gold Topaz Ring is equipped
10.00001% plus 0.00000004% per total Mastery level, up to 0.001%
  • Find Crown of Rhaelyx
11 in 4,000
  • Find Crown of Rhaelyx
  • Toggle Birthday Event Item Drops
11 in 400
  • Toggle Birthday Event Item Drops
  • Ancient Relics Mode
3001 in 1,000
  • Ancient Relics Mode
  • Melvor Realm
10.541% per unlocked Mastery action
  • Melvor Realm

Equipment it unlocks