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Milestones
| Level | Name | XP |
|---|---|---|
| 1 | 5 | |
| 1 | 5 | |
| 5 | 7 | |
| 5 | 7 | |
| 15 | 11 | |
| 15 | 11 | |
| 25 | 15 | |
| 25 | 15 | |
| 35 | 19 | |
| 35 | 19 | |
| 45 | 23 | |
| 45 | 23 | |
| 55 | 27 | |
| 55 | 27 | |
| 65 | 31 | |
| 65 | 31 | |
| 70 | 33 | |
| 80 | 37 | |
| 80 | 37 | |
| 90 | 41 | |
| 90 | 41 | |
| 99 | ||
| 100 | 45 | |
| 100 | 45 | |
| 105 | 47 | |
| 105 | 47 | |
| 110 | 49 | |
| 110 | 49 | |
| 115 | 51 | |
| 115 | 51 |
| Abyssal Level | Name | Abyssal XP |
|---|---|---|
| 1 | 688 | |
| 1 | 688 | |
| 5 | 709 | |
| 5 | 709 | |
| 10 | 936 | |
| 10 | 936 | |
| 15 | 1,215 | |
| 15 | 1,215 | |
| 20 | 1,559 | |
| 20 | 1,559 | |
| 25 | 2,443 | |
| 25 | 2,443 | |
| 30 | 3,089 | |
| 30 | 3,089 | |
| 35 | 3,811 | |
| 35 | 3,811 | |
| 40 | 4,557 | |
| 40 | 4,557 | |
| 45 | 5,089 | |
| 45 | 5,089 | |
| 50 | 5,065 | |
| 50 | 5,065 | |
| 55 | 8,021 | |
| 55 | 8,021 |
Stats
Synergy
- +15% of enemy's highest evasion rating gained as GP on kill
Synergy
- +350 GP from Monster drops
Synergy
- +250% of Melee Damage Dealt gained as GP
Synergy
- +200% of Ranged Damage Dealt gained as GP
Synergy
- +150% of Magic Damage Dealt gained as GP
Synergy
- +400% GP from Slayer Task Monster drops
Synergy
- +30 GP gained per 1% of your Damage Reduction when hit by an enemy (Once per enemy turn)
Synergy
- +100% of passively regenerated hitpoints gained as GP
Synergy
- +200% GP from burning Monsters
Synergy
- When player has full Hitpoints, effects from the Occultist Familiar are tripled (+20% Global Evasion, -20% Enemy Evasion Ratings).
Synergy
- -20% Enemy Melee Evasion Rating.
Synergy
- -20% Enemy Ranged Evasion Rating.
Synergy
- +100 Magic Defence Bonus
Synergy
- -20% Slayer Task monster Accuracy Rating
Synergy
- +1 Melee Defence Bonus per 1% of Damage Reduction
- +1 Ranged Defence Bonus per 1% of Damage Reduction
Synergy
- +200% hitpoint regeneration when the enemy has more combined evasion ratings than the player
Synergy
- If the Player is BURNING, grants +75 Melee, Ranged and Magic Defence Bonus.
Synergy
- +12% Melee lifesteal
Synergy
- +8% Ranged lifesteal
Synergy
- +4% Magic lifesteal
Synergy
- +20% of lifesteal healing gained as Slayer Coins
Synergy
- Heal for 50% of your Damage Reduction when attacking (once per turn)
Synergy
- +50% Bleed lifesteal
Synergy
- +100% Lifesteal for Summoning attacks
Synergy
- +5% chance to gain 1 random gem from Woodcutting (Cannot be doubled)
Synergy
- +6% chance to gain Bird Nest in Woodcutting
- +6% Special Item chance in Fishing for Melvor Realm only
Synergy
- +30% chance to gain +1 additional resource in Cooking for Melvor Realm only (Cannot be doubled)
Synergy
- +20% chance to preserve resources in Runecrafting when making Staves
Synergy
- When successfully pickpocketing the Lumberjack in Thieving, grants +2 Bird Nest instead of GP.
Synergy
- +35% chance for Silver or Gold Jewelry to drop instead of a Bird's Nest from Woodcutting
Synergy
- +20% chance to gain +1 Base Logs from Woodcutting, or produced Items from Smithing.
Synergy
- While the Bird Nest Potion is active in Woodcutting, grants +1 minimum Bird Nest.
Synergy
- +15% Woodcutting XP added as Firemaking XP
- Chance to double Logs while Woodcutting is halved
Synergy
- When receiving a Standard Gem from Mining or Fishing, there is a +15% chance to get another random Standard Gem.
Synergy
- Cooking Success Rate is capped at 75%. Grants 100 Coal Ore when failing to Cook Food.
Synergy
- x2 Rune Essence gained from Mining
Synergy
- When successfully pickpocketing the Miner in Thieving, +30% chance to get a random Gem.
Synergy
- x2 Silver gained from Mining
- x2 Gold gained from Mining
Synergy
- +15% chance to receive the bar version of an ore when Mining
Synergy
- While the Perfect Swing Potion is active in Mining, all Mining Nodes have +25 Maximum Hitpoints.
Synergy
- +10% chance to gain 1 Diamond from Firemaking (Cannot be doubled)
Synergy
- +75% chance to gain 1 cooked version of a fish when Fishing
Synergy
- +5 base quantity of Water Combination Runes gained in Runecrafting
Synergy
- +50% Thieving Skill Interval for Fisherman only. Also grants +2 Base Thieving Item Qty from Fisherman only.
Synergy
- +33% chance to gain 1 random gem from Crafting when making Jewelry (Cannot be doubled)
Synergy
- +15% chance to preserve resources in Smithing when making Dragon Gear
Synergy
- +200% Fishermans Potion charges
Synergy
- -10% Cooking Skill XP
- +5% Cooking Mastery XP for Melvor Realm only
Synergy
- While fighting a Ranged Enemy, grants +25 Melee Accuracy Bonus and +25 Melee Strength Bonus.
Synergy
- +5% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters
Synergy
- +10% of Melee Maximum Hit added to Minimum Hit when fighting Slayer Task monsters
Synergy
- +2% Damage Reduction when fighting against Ranged
Synergy
- While using a Melee Weapon, grants +8% of your Melee Maximum Hit as Flat Hitpoints Regen.
Synergy
- If the Enemy is BURNING, effects from the Minotaur Familiar are tripled (+10% Melee Maximum Hit and +10% Melee Accuracy Rating).
Synergy
- While fighting a Magic Enemy, grants +25 Ranged Accuracy Bonus and +25 Ranged Strength Bonus.
Synergy
- +10% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters
Synergy
- +2% Damage Reduction when fighting against Magic
Synergy
- +7% of Ranged max hit as flat hitpoints regeneration
Synergy
- +10% chance to apply Burn when attacking with Ranged
Synergy
- +4% of Magic Damage Dealt against Slayer Task monsters gained as Slayer Coins
Synergy
- +2% Damage Reduction when fighting against Melee
Synergy
- +5% of Magic max hit as flat hitpoints regeneration
Synergy
- +30 Minimum Damage for all Standard Magic Spells.
Synergy
- +15% chance to preserve resources in Runecrafting when making Runes
- +15% Chance to Preserve Resources in Cooking
Synergy
- The Chef in Thieving deals no damage
Synergy
- -1 Dragonhide costs when Crafting (Cannot be reduced below 1)
Synergy
- -0.30s Cooking Interval for Melvor Realm only
- -0.30s Smithing Interval for Melvor Realm only
Synergy
- +200% Generous Cook Potion charges
Synergy
- +8% Firemaking & Cooking Mastery XP. -10% Firemaking & Cooking Preservation Chance.
Synergy
- +1 Rune Essence gained from Miner in Thieving (Cannot be doubled)
Synergy
- +20% chance to double items in Crafting for Leather Armour
- +20% chance to double items in Crafting for Dragonhide
Synergy
- +10% Smithing & Runecrafting Preservation Chance.
Synergy
- While the Elemental Potion is active in Runecrafting, grants a chance to get random Combination Runes. The chance and quantity is equal to that of the Elemental Potion.
Synergy
- +10 Fire Rune gained from Runecrafting when making Elemental Runes (Cannot be doubled)
- -5% Runecrafting Skill XP
Synergy
- Automatically sell Common Drops from Thieving that sell for GP for 15x their base sale price
Synergy
- +50% chance to receive a random bar when gaining a Common Drop from Thieving the Miner
Synergy
- +3% chance to receive a Herb Sack when gaining a Common Drop from Thieving the Farmer
Synergy
- While Thieving any NPC, 50% chance to grant +100% GP, 35% chance to grant 4x Items, or 15% chance to receive no items or GP at all.
Synergy
- +3% Damage Reduction when fighting a Slayer Task monster
Synergy
- +150% Hitpoint Regeneration when fighting Slayer Task monsters
Synergy
- -25% damage taken from dragonbreath
Synergy
- +200% Hitpoints Regeneration if you have less than 75% Current Hitpoints.
Synergy
- You take no damage from BURNING.
Synergy
- +100% Burn lifesteal
Synergy
- +33% chance to preserve resources in Crafting when making Jewelry
Synergy
- +100% Crafting Potion charges
Synergy
- +400% of base sale price of logs that sell for GP granted as GP when burnt in Firemaking
Synergy
- x2 Silver and Gold bars received from Smithing when using Seeing Gold Potions
Synergy
- -3 Coal required for Smithing Item production.
Synergy
- While using the Controlled Heat Potions, +5% Firemaking Skill XP and Bonfire duration is doubled. Charges are used per Firemaking action.
Synergy
- -0.30s Woodcutting Interval for Melvor Realm only
Synergy
- +1.50% Woodcutting Mastery XP per maxed Star in Deedree constellation in Astrology
Synergy
- +30% chance to gain Arrow Shafts when cutting Trees (Cannot be Doubled)
Synergy
- +30% Cost Reduction for Summoning, excluding Shards, for Ent
- +30% Cost Reduction for Summoning, excluding Shards, for Fox
Synergy
- -0.20s Mining Interval for Melvor Realm only
Synergy
- +30% chance to gain +1 additional Meteorite in Mining (Cannot be doubled)
Synergy
- +100% chance to gain +5 additional Standard Arrows in Fletching (Cannot be doubled)
Synergy
- +10% chance to receive a Quality Superior Gem while Mining a "Gem Vein" Node or Meteorite Ore
Synergy
- -0.50s Fishing Interval for Melvor Realm only
Synergy
- +1.50% Fishing Mastery XP per maxed Star in Ameria constellation in Astrology
Synergy
- +30% chance to gain +2 additional Unstrung Bows in Fletching (Cannot be doubled)
Synergy
- -5% Summoning interval for Octopus
- +20% Cost Reduction for Summoning, excluding Shards, for Octopus
- +20% Cost Reduction for Summoning, excluding Shards, for Fox
Synergy
- -10% Cooking interval for Melvor Realm only
Synergy
- +1.50% Cooking Mastery XP per maxed Star in Vale constellation in Astrology
Synergy
- -15% Passive Cook Interval
Synergy
- +30% Cost Reduction for Summoning, excluding Shards, for Pig
- +30% Cost Reduction for Summoning, excluding Shards, for Fox
Synergy
- -10% Herblore interval for Melvor Realm only
Synergy
- +1.50% Herblore Mastery XP per maxed Star in Qimican constellation in Astrology
Synergy
- +5% Resource Preservation cap in Fletching for Melvor Realm only
Synergy
- +5% Resource Preservation cap in Herblore for Melvor Realm only
Synergy
- +30% GP from Agility per active Obstacle
Synergy
- +1.50% Thieving Mastery XP per maxed Star in Ko constellation in Astrology
Synergy
- +20% chance for items that sell for GP produced in Fletching to be converted to GP equal to 150% of their base sale price
Synergy
- +10 base quantity of Leprechaun gained in Summoning
- -100% Cost Reduction for Summoning, excluding Shards, for Leprechaun
- -100% Cost Reduction for Summoning, excluding Shards, for Fox
Synergy
- -10% Runecrafting interval for Melvor Realm only
Synergy
- +1.50% Runecrafting Mastery XP per maxed Star in Arachi constellation in Astrology
Synergy
- +100% chance to gain +1 additional resource in Fletching for Standard Crossbows (Cannot be doubled)
Synergy
- +30% Cost Reduction for Summoning, excluding Shards, for Crow
- +30% Cost Reduction for Summoning, excluding Shards, for Fox
Synergy
- -20% Smithing interval for Melvor Realm only
Synergy
- +1.50% Smithing Mastery XP per maxed Star in Iridan constellation in Astrology
Synergy
- +30% chance to gain +3 additional Standard Javelins in Fletching (Cannot be doubled)
Synergy
- +200% base quantity of Salamander gained in Summoning
- Item Cost reduction is disabled when making Salamander Tablets in Summoning (Excludes Shard Cost)
Synergy
- -10% Agility interval for Melvor Realm only
Synergy
- +1.50% Crafting Mastery XP per maxed Star in Hyden constellation in Astrology
Synergy
- +1 base primary resource quantity gained in Fletching for Standard Javelins
- +100% cost to produce Standard Javelins in Fletching
Synergy
- +15 base quantity of Monkey gained in Summoning
- +15 base quantity of Fox gained in Summoning
- -5% Summoning interval for Monkey
- -5% Summoning interval for Fox
- -50% Cost Reduction for Summoning, excluding Shards, for Monkey
- -50% Cost Reduction for Summoning, excluding Shards, for Fox
Synergy
- -100% GP gained from Agility
- +10% Agility Mastery XP for Melvor Realm only
Synergy
- Adds an additional +4 to regular stardust drops, gain no golden stardust
Synergy
- +2 base primary resource quantity gained in Fletching for Gem-Tipped Bolts
- -10% Chance to Double Items in Fletching
Synergy
- +100% Summoning Mastery XP for Melvor Realm only
- +100% Summoning Skill XP
- -1,000 base primary resource quantity gained in Summoning
Synergy
- -10% Astrology interval for Melvor Realm only
Synergy
- -0.30s Fletching Interval for Standard Arrows
Synergy
- -10% Summoning interval for Melvor Realm only
Synergy
- +1.50% Fletching Mastery XP per maxed Star in Syllia constellation in Astrology
Synergy
- +1.50% Summoning Mastery XP per maxed Star in Qimican constellation in Astrology
Synergy
- +5 base quantity of Beaver gained in Summoning
- +5 base quantity of Fox gained in Summoning
- +15% Cost Reduction for Summoning, excluding Shards, for Beaver
- +15% Cost Reduction for Summoning, excluding Shards, for Fox
Synergy
- If Target is currently Stunned, +150% Damage Dealt gained as GP.
Synergy
- If Target is currently Sleeping, +200% Damage Dealt gained as GP.
Synergy
- If Target is both Slowed and Poisoned, gain GP per Attack Turn equal to the Enemy Combat Level.
Synergy
- +100% of damage dealt to Hitpoints by Summoning Familiars gained as GP
Synergy
- If Target is currently Stunned, +15% Lifesteal.
Synergy
- If Target is currently Sleeping, +25% Lifesteal.
Synergy
- +50% Poison lifesteal
Synergy
- Heal for 100% of the target's base Damage Reduction when hitting with an attack (once per turn)
Synergy
- If Target is currently Stunned, +15% Magic Damage Bonus from Equipment.
Synergy
- While using Magic Attack Style, +5% chance to apply Sleep when hitting with any attack.
Synergy
- While using Magic Attack Style, +30% chance to apply poison when hitting with an attack.
Synergy
- While using Magic Attack Style, Target Damage Reduction is decreased by flat 5%.
Synergy
- If Target is currently Stunned, +15% Melee Strength Bonus from Equipment.
Synergy
- While using Melee Attack Style, +15% chance to apply Sleep when hitting with any attack.
Synergy
- While using Melee Attack Style, +30% chance to apply poison when hitting with an attack.
Synergy
- While using Melee Attack Style, Target Damage Reduction is decreased by flat 5%.
Synergy
- If Target is currently Stunned, +15% Ranged Strength Bonus from Equipment
Synergy
- While using Ranged Attack Style, +10% chance to apply Sleep when hitting with any attack.
Synergy
- While using Ranged Attack Style, +15% chance to apply a 15% Slow for 2 Attack Turns when hitting with any attack.
Synergy
- While using Ranged Attack Style, Target Damage Reduction is decreased by flat 5%.
Synergy
- If Target is currently Stunned, +10% Damage Dealt gained as Slayer Coins.
Synergy
- If Target is currently Sleeping, +15% Damage Dealt gained as Slayer Coins.
Synergy
- +200% of Poison damage dealt is gained as Slayer Coins
Synergy
- +1 Slayer Coins gained per 1% of target's base Damage Reduction if they are your Slayer Task
Synergy
- When a Stun is applied to the Target, -10% Global Evasion Rating to the Target for the remainder of the fight (Stacks up to 3 times)
Synergy
- When a Sleep is applied to the Target, -10% Global Evasion Rating applied to the Target for the remainder of the fight (Stacks up to 3 times)
Synergy
- If Target is currently Poisoned, apply -20% Global Evasion to the Target.
Synergy
- Enemies have -1% Global Evasion Rating for every 2% base Damage Reduction
Synergy
- +3% Damage Reduction while Stunned.
Synergy
- +3% Damage Reduction while Sleeping.
Synergy
- +3% Damage Reduction while Poisoned.
Synergy
- If Damage Reduction is less than the Targets, +2% Damage Reduction.
Synergy
- When a Stun is applied to you, heal for +10% of your Max HP
Synergy
- When Sleep is applied to you, heal for +20% of your Max HP
Synergy
- Grants poison immunity
Synergy
- Heal for 200% of the target's base Damage Reduction when hitting with an attack (once per turn)
- Disables all sources of lifesteal
Synergy
- If Target is currently Stunned, +15% Chance to apply burn when attacking.
Synergy
- If Target is currently Sleeping, +15% Chance to apply burn when attacking.
Synergy
- If Target is currently Slowed, Poisoned AND Burning, +300% Maximum Hit.
Synergy
- If Target is currently Burning, Target Damage Reduction is decreased by flat 8%.
Synergy
- +10% chance to avoid being Stunned
- +10% chance to ignore Sleep
Synergy
- If Target is currently Stunned, -10% Attack Interval.
Synergy
- If Target is currently Stunned, Target Damage Reduction is decreased by flat 5%.
Synergy
- If Target is currently Poisoned, +10% chance to apply Sleep when hitting with any attack.
Synergy
- If Target is currently Sleeping, Target Damage Reduction is decreased by flat 6%.
Synergy
- +100% Summoning Maximum Hit
Synergy
- +60 GP gained when hitting with an attack
Synergy
- Occultist Familiar effect is doubled.
Synergy
- Doubles the Attacker Lifesteal percent
- -10% Auto Eat Efficiency
- -10% Auto Eat Hitpoints Limit
Synergy
- +5% Melee critical hit chance
Synergy
- +5% Ranged critical hit chance
Synergy
- +5% Magic critical hit chance
Synergy
- +5 base quantity of Cyclops gained in Summoning
- +15% Cost Reduction for Summoning, excluding Shards, for Cyclops
- +15% Cost Reduction for Summoning, excluding Shards, for Fox
Synergy
- While at Full Hitpoints, +3% Damage Reduction.
Synergy
- +15 Flat Hitpoints Regeneration
Synergy
- Gives the Enemy: +100% Damage taken from Burn
Synergy
- +10% chance to increase the length of stun inflicted by 1 turn
Synergy
- +10% chance for Sleep applied to the Enemy to last an extra 1 Attack Turn
Synergy
- +10% chance to apply Deadly Poison when hitting with an attack
Synergy
- While above 75% Hitpoints, Target Damage Reduction is decreased by flat 5%.
Synergy
- +10% chance to apply Barrier Bleed, that deals barrier damage equal to 250% of Summon Max Hit over 10s, when hitting with a summon attack
Synergy
- +90 Flat Barrier damage added to Summon Familiar if using Magic
Synergy
- +90 Flat Barrier damage added to Summon Familiar if using Melee
Synergy
- +90 Flat Barrier damage added to Summon Familiar if using Ranged
Synergy
- +20% Summoning Familiar damage added as extra damage to Barrier
Synergy
- Target has -20% Global Evasion Rating and -20% Global Accuracy Rating while Barrier is active. This changes to -10% when the Barrier is down.
Synergy
- +2% Damage Reduction if the Target has Barrier
Synergy
- While you have at least 75% Max HP you gain +40% Summoning damage as Barrier damage
Synergy
- +20% chance to apply Barrier Burn when hitting with a summon attack
Synergy
- +100% of damage dealt to Barrier by Summoning Familiars gained as GP
Synergy
- +1% chance to gain 1 random abyssal gem from Woodcutting per 1s of interval (Cannot be doubled)
Synergy
- +6% Special Item chance in Fishing for Abyssal Realm only
- +1% chance to gain Shadow Raven Nest in Woodcutting
Synergy
- +40% chance to gain +1 additional resource in Cooking for Abyssal Realm only (Cannot be doubled)
Synergy
- +1% chance to gain Shadow Drake Nest in Woodcutting
Synergy
- +3 base quantity when finding Shadow Drake Nests from the Blighted Treant in Thieving
Synergy
- -20% cost to produce Abyssal Staves & Wands in Runecrafting
Synergy
- +30% chance to gain +1 base primary resource quantity in Woodcutting for Abyssal Realm only
- +30% chance to gain +1 base primary resource quantity in Smithing for Abyssal Realm only
Synergy
- +35% chance for Silver or Gold Jewelry to drop instead of a Shadow Drake Nest in Woodcutting
Synergy
- +10% Abyssal Woodcutting XP added as Abyssal Firemaking XP
- Chance to double Logs while Woodcutting is halved
Synergy
- +25% chance to receive an additional of the same Abyssal Gem when one is found while Mining "Abyssal Rock" and "Outcrop" Nodes (Cannot be doubled)
- +25% chance to receive one random special item from Fishing when catching a special item (Abyssal Realm only)
Synergy
- Cooking Success Rate is capped at 70%. Grants 125 Coal Ore when failing to Cook Food.
Synergy
- +25 Mining Node Hitpoints
Synergy
- +5% chance to gain 1 random abyssal gem from Thieving when successfully pickpocketing Withering Golem (Cannot be doubled)
Synergy
- x2 Abyssal Essence gained from Mining
Synergy
- +25% chance to receive the bar version of an ore when Mining for Abyssal Realm only
Synergy
- x2 primary skill resource gained from Mining for Outcrop nodes
Synergy
- +0.50% chance to gain 1 Voidheart from Firemaking per 1s of interval for Abyssal Realm only (Cannot be doubled)
Synergy
- +85% chance to gain 1 cooked version of a fish when Fishing for Abyssal Realm only
Synergy
- -3% Herblore interval for Abyssal Realm only
Synergy
- +15% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Abyssal Realm only
Synergy
- +2 base primary resource quantity gained in Runecrafting for Abyssal Combo Runes
Synergy
- -10% cost to produce Abyssal Realm Items in Smithing
Synergy
- +10% chance to gain 1 random abyssal gem from Crafting when making Abyssal Amulets (Cannot be doubled)
- +10% chance to gain 1 random abyssal gem from Crafting when making Abyssal Rings (Cannot be doubled)
Synergy
- -4% Fishing Abyssal XP
- +6% Fishing Mastery XP for Abyssal Realm only
Synergy
- +20% chance to Double Items in Cooking for Abyssal Realm only
Synergy
- +20% chance for NPCs in Thieving to deal no damage for Abyssal Realm only
Synergy
- +20% chance to preserve resources in Runecrafting when making Abyssal Runes
- +20% chance to preserve resources in Runecrafting when making Abyssal Combo Runes
- +20% chance to preserve resources in Cooking for Abyssal Realm only
Synergy
- -0.40s Cooking Interval for Abyssal Realm only
- -0.40s Smithing Interval for Abyssal Realm only
Synergy
- -10% cost to produce Abyssal Realm Items in Crafting
Synergy
- +11% Firemaking & Cooking Mastery XP for Abyssal Realm only. -12% Firemaking & Cooking Preservation chance for Abyssal Realm only.
Synergy
- +0.10% chance to receive Thieving Area Unique Item for Abyssal Realm only
Synergy
- While the Abyssal Combination Potion is active in Runecrafting, +40% chance to gain +8 additional Abyssal Combo Runes from Runecrafting (Cannot be doubled).
Synergy
- x2 Azurian and Obsidian Bars gained from Smithing while Abyssal Miner Potion is active.
Synergy
- +15% chance to Double Items in Crafting for Abyssal Realm only
Synergy
- +5% Firemaking Abyssal XP
- +100% Bonfire interval in Firemaking
Synergy
- +1 Abyssal Essence gained from Withering Ruins in Thieving (Cannot be doubled)
Synergy
- +50% chance to receive a random Abyssal Bar when gaining a Common Drop when Thieving in the Withering Ruins
Synergy
- Automatically sell Common Drops from Thieving that sell for AP for 15x their base sale price
Synergy
- When Thieving: 50% chance to gain 2x Abyssal Pieces, 35% chance to gain 4x items, 15% chance to gain no Abyssal Pieces or items
Synergy
- +20% chance to preserve resources in Smithing for Abyssal Realm only
- +20% chance to preserve resources in Runecrafting for Abyssal Realm only
Synergy
- +20% chance to double items in Crafting for Abyssal Armour
Synergy
- +3 additional quantity of primary resource gained in Runecrafting for Abyssal Runes (Cannot be doubled)
- -15% Runecrafting Mastery XP for Abyssal Realm only
Synergy
- +45% chance to preserve resources in Crafting when making Abyssal Amulets
- +45% chance to preserve resources in Crafting when making Abyssal Rings
Synergy
- -5 Coal Ore Cost when Smithing
Synergy
- +200% of base sale price of logs that sell for AP granted as AP when burnt in Firemaking
Synergy
- +25% AP from Combat
Synergy
- +5% of Magic Damage Dealt gained as AP
Synergy
- +5% of Melee Damage Dealt gained as AP
Synergy
- +5% of Ranged Damage Dealt gained as AP
Synergy
- +400% AP from Slayer Task Monster drops
Synergy
- +5% of enemy's highest evasion rating gained as AP on kill
Synergy
- +30 AP gained per 1% of your Abyssal Resistance when hit by an enemy (Once per enemy turn)
Synergy
- +1,000% of passively regenerated hitpoints gained as AP
Synergy
- +25% AP dropped from Monsters affected by Ablaze
Synergy
- 6% Magic lifesteal while using Abyssal Damage
Synergy
- 15% Melee lifesteal while using Abyssal Damage
Synergy
- 12% Ranged lifesteal while using Abyssal Damage
Synergy
- +20% of lifesteal healing gained as Abyssal Slayer Coins
Synergy
- When player has full Hitpoints and is using Abyssal Damage, effects from the Occultist Familiar are quadrupled (+30% Global Evasion, -30% Enemy Evasion Ratings).
Synergy
- Heal for 10,000% of your Abyssal Resistance when attacking (once per turn)
Synergy
- +75% Bleed lifesteal
Synergy
- +150% Lifesteal for Summoning attacks
Synergy
- While using Abyssal Damage: +5% of Magic Maximum Hit added to Minimum Hit when fighting Slayer Task monsters, +10% Melee Maximum Hit when fighting against Magic, +10% Melee Accuracy Rating when fighting against Magic
Synergy
- While fighting a Magic Enemy and Player using Abyssal Damage: +25 Ranged Accuracy Bonus and +25 Ranged Strength Bonus. While fighting a Ranged Enemy: +10% Magic Maximum Hit and +10% Magic Accuracy Rating
Synergy
- +4% of Magic Damage Dealt against Slayer Task monsters gained as Abyssal Slayer Coins
Synergy
- +150 Magic Defence Bonus
Synergy
- +3% Abyssal Resistance when fighting against Ranged
Synergy
- +10% of Magic max hit as flat hitpoints regeneration
Synergy
- +100 Magic Minimum Hit when using Abyssal Spells
Synergy
- While fighting a Ranged Enemy and Player using Abyssal Damage: +25 Melee Accuracy Bonus and +25 Melee Strength Bonus. While fighting a Melee Enemy and Player using Abyssal Damage: +10% Ranged Maximum Hit and +10% Ranged Accuracy Rating.
Synergy
- +15% of Melee Maximum Hit added to Minimum Hit when fighting Slayer Task monsters
Synergy
- +150 Melee Defence Bonus while using Abyssal Damage and -20% Enemy Melee Evasion
Synergy
- +3% Abyssal Resistance when fighting against Magic
Synergy
- While using a Melee Weapon, grants +12% of your Melee Maximum Hit as Flat Hitpoints Regen.
Synergy
- If the Enemy is ABLAZE, effects from the Minotaur Familiar are quadrupled (+15% Melee Maximum Hit and +15% Melee Accuracy Rating).
Synergy
- +15% of Ranged Maximum Hit added to Minimum Hit when fighting Slayer Task monsters
Synergy
- +150 Ranged Defence Bonus while using Abyssal Damage and -20% Enemy Ranged Evasion
Synergy
- +3% Abyssal Resistance when fighting against Melee
Synergy
- +10% of Ranged max hit as flat hitpoints regeneration
Synergy
- +5% chance to apply Ablaze when attacking with Ranged using Abyssal Damage
Synergy
- -30% Slayer Task monster Accuracy Rating
Synergy
- +4% Abyssal Resistance when fighting a Slayer Task monster
Synergy
- +200% Hitpoint Regeneration when fighting Slayer Task monsters
Synergy
- -40% damage taken from dragonbreath
Synergy
- +1% Melee & Ranged Defence Bonus per 1% of Abyssal Resistance
Synergy
- +300% hitpoint regeneration when the enemy has more combined evasion ratings than the player
Synergy
- If the Player is ABLAZE, grants +125 Melee, Ranged and Magic Defence Bonus.
Synergy
- +400% Hitpoints Regeneration if you have less than 75% Current Hitpoints and using Abyssal Damage.
Synergy
- +100% chance to ignore Ablaze
Synergy
- +150% Ablaze lifesteal
Synergy
- +2 base primary resource quantity gained in Harvesting
Synergy
- +1% chance to gain 1 random abyssal gem from Harvesting (Cannot be doubled)
Synergy
- -1s Fishing Interval for Abyssal Realm only
Synergy
- +50% chance to gain +1 additional Fish in Cooking for Abyssal Realm only (Cannot be doubled)
Synergy
- -5% Harvesting Interval
Synergy
- +5% chance to gain 50 AP per Vein Abyssal Level in Harvesting
Synergy
- +8% Harvesting Mastery XP for Abyssal Realm only
Synergy
- x2 primary skill resource gained from Smithing for Abyssal Bars
- +300% cost to produce Abyssal Bars in Smithing
Synergy
- x2 primary skill resource gained from Crafting for Abyssal Consumables
- +300% cost to produce Abyssal Consumables in Crafting
Synergy
- When Harvesting: 25% chance to Harvest nothing, 30% chance to gain 3x resources, 40% chance to gain 2x Harvesting Level as Abyssal Pieces
Synergy
- +5 additional quantity of primary resource gained in Harvesting (Cannot be doubled)
- -50% Harvesting Abyssal XP
Synergy
- +1 additional quantity of primary resource gained in Woodcutting for Abyssal Realm only (cannot be doubled)
- -50% Woodcutting Abyssal XP
Synergy
- +1 additional quantity of primary resource gained in Mining for Abyssal Realm only (cannot be doubled)
- -50% Mining Abyssal XP
Synergy
- +1 additional quantity of primary resource gained in Fishing for Abyssal Realm only (cannot be doubled)
- -50% Fishing Abyssal XP
Synergy
- +1 additional quantity of primary resource gained in Cooking for Abyssal Realm only (cannot be doubled)
- -50% Cooking Abyssal XP
Synergy
- +1 additional quantity of primary resource gained in Herblore for Abyssal Realm only (cannot be doubled)
- -50% Herblore Abyssal XP
Synergy
- +20% minimum AP from Thieving
- -50% Thieving Abyssal XP
Synergy
- +10 additional quantity of Runes gained in Runecrafting (Cannot be doubled)
- -50% Runecrafting Abyssal XP
Synergy
- +1 additional quantity of primary resource gained in Smithing for Abyssal Realm only (cannot be doubled)
- -50% Smithing Abyssal XP
Synergy
- +1 additional quantity of primary resource gained in Crafting for Abyssal Realm only (cannot be doubled)
- -50% Crafting Abyssal XP
Synergy
- +10% Mastery XP in all Skills for Abyssal Realm only
- +20% cost to produce Abyssal Realm Items in all Artisan Skills
Synergy
- +10 AP gained per Enemy Combat Level on kill
Synergy
- +1% of lifesteal healing gained as AP when using Abyssal Damage
Synergy
- When you are Corrupted: +15% Magic Maximum Hit and +15% Magic Accuracy Rating
Synergy
- When you are Corrupted: +15% Melee Maximum Hit and +15% Melee Accuracy Rating
Synergy
- When you are Corrupted: +15% Ranged Maximum Hit and +15% Ranged Accuracy Rating
Synergy
- +20% Abyssal Slayer Coins from Slayer Tasks when the enemy is Corrupted
Synergy
- Enemy Global Evasion is reduced by 20% + 0.25% per each of their Corruption Levels
Synergy
- +5% Abyssal Resistance when the enemy is Corrupted
Synergy
- -5% Enemy Maximum Hitpoints
Synergy
- Enemies take +15% Damage from Ablaze when Corrupted
Synergy
- +100% chance to gain a second Corruption effect when becoming Corrupted
- -20% Corruption progress gained when hitting with an attack
- Gives the Enemy: +100% chance to gain a second Corruption effect when becoming Corrupted
- -20% Corruption progress gained when hitting with an attack
Synergy
- +20% AP from Monster drops per Debuff on the enemy
Synergy
- While using Abyssal Damage: +30% Lifesteal, -10% Abyssal Resistance and -30% Auto Eat efficiency.
Synergy
- -6% Enemy Abyssal Resistance if you are using Magic
Synergy
- -6% Enemy Abyssal Resistance if you are using Melee
Synergy
- -6% Enemy Abyssal Resistance if you are using Ranged
Synergy
- +25% flat Abyssal Slayer Region effect negation
Synergy
- -30% Enemy Global Evasion when they are Eldritch Cursed
Synergy
- -1% Abyssal Resistance and -2% Enemy Abyssal Resistance when hitting with an attack (stacks up to 6 times). Lasts until the end of the fight
Synergy
- -30% Damage taken from all damage over time effects
Synergy
- -8% Enemy Abyssal Resistance if they are affected by Ablaze AND Eldritch Curse
Ancient Relics Mode
Melvor Realm
You will always receive an Ancient Relic at Level 20 and Level 99.
| Name | Chance |
|---|---|
| Summoning Relic 1+50% Summoning Mastery XP for Melvor Realm only | 1 in 200,000 |
| Summoning Relic 2-25% Summoning Interval | 1 in 200,000 |
| Summoning Relic 3+15 base primary resource quantity gained in Summoning | 1 in 200,000 |
| Summoning Relic 4+100% Summoning Maximum Hit | 1 in 200,000 |
| Summoning Relic 5+30% Cost Reduction for Summoning, excluding Shards | 1 in 200,000 |
| Summoning Master RelicAll Summoning Synergies are unlocked | Locate all Ancient Relics to unlock |
Abyssal Realm
You will always receive an Ancient Relic at Abyssal Level 10 and Level 60.
| Name | Chance |
|---|---|
| Summoning Relic 1+50% Cost Reduction for Summoning, excluding Shards, for Abyssal Tablets/Familiars | 1 in 400,000 |
| Summoning Relic 2-0.30s Summoning Familiar Attack Interval when using Abyssal Damage | 1 in 400,000 |
| Summoning Relic 3+10 base primary resource quantity gained in Summoning for Abyssal Tablets/Familiars | 1 in 400,000 |
| Summoning Relic 4+50% Summoning Max Hit when using Abyssal Damage | 1 in 400,000 |
| Summoning Relic 5-4 Shard cost when creating Abyssal Realm Familiars in Summoning | 1 in 400,000 |
| Summoning Master Relic+15% Chance to preserve Summoning Charges when using Abyssal Damage (Bypasses Gamemode Limitations) | Locate all Ancient Relics to unlock |
Mastery
| Mastery | Unlocks |
|---|---|
| 10 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. Level 10–90Per 10 mastery level(s)Each action at its own Mastery level, shown for
|
| 20 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
| 30 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
| 40 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
| 50 | +1 Shard Cost Reduction for this Summoning Tablet only. Level 50Each action at its own Mastery level, shown for
|
| 60 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
| 70 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
| 80 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
| 90 | +5% Cost Reduction, excluding Shards, for this Summoning Tablet only. |
| 99 | +10 Base Quantity for this Summoning Tablet only. Level 99Each action at its own Mastery level, shown for
|
Mastery Pool Checkpoints
| Mastery Pool | ||
|---|---|---|
| 10% |
|
|
| 25% |
|
|
| 50% |
|
|
| 95% |
|
|
Possible Rare Drops
| Name | Quantity | Chance |
|---|---|---|
| 1 | 0.00000606% per action level |
| 1 | 0.00001% plus 0.00000004% per total Mastery level, up to 0.001% | |
| 1 | 1 in 4,000 |
| 1 | 1 in 400 |
| 300 | 1 in 1,000 |
| 1 | 0.541% per unlocked Mastery action |