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Equipment bonuses
Combat loadout- +45 Melee Stab Bonus
- +45 Melee Slash Bonus
- +45 Melee Block Bonus
- +23 Melee Strength Bonus
- +120 Melee Defence Bonus
- +120 Ranged Defence Bonus
- +120 Magic Defence Bonus
- +100 Magic Attack Bonus
Stats
- +5% of Maximum Hit added to Minimum Hit
- +5% Melee Strength Bonus from Equipment
- +5% Reflect Damage
- +5% Lifesteal
- +5% Ranged Strength Bonus from Equipment
- Items that reduce Rune costs are now 4x as effective
- +5% Magic Damage Bonus from Equipment
- -75% Prayer Point Cost for Prayers (Cost cannot go below 1)
- +5% Chance To Preserve Prayer Points
- +8% Damage To Slayer Tasks
- +35% Flat Slayer Area Effect Negation
- Bypass All Slayer Area item requirements
- +10% Global Slayer Coins (except Item Sales)
- +150% GP gained from Thieving
- +20% GP gained from Agility
- -20% Woodcutting Interval
- -25% Cooking Interval
- -10% Summoning Interval
- -10% Astrology Interval
- x2 primary skill resource received from Fishing
- x2 primary skill resource received from Fletching
- x2 primary skill resource received from Herblore
- +100% Chance to gain +1 additional resource in Fishing (Cannot be doubled)
- +100% Chance to gain +1 additional resource in Fletching (Cannot be doubled)
- +15% Chance to gain +1 additional resource in Crafting (Cannot be doubled)
- +100% Chance to gain +1 additional resource in Herblore (Cannot be doubled)
- +50% chance to gain +1 additional resource in Smithing for Standard Bars (Cannot be doubled)
- +1% chance to gain 1 Lost Chest from Fishing for Melvor Realm only (Cannot be doubled)
- +8% Skill XP for all Skills
- +100% chance to gain Charcoal in Firemaking
- +100% chance to gain Coal Ore in Firemaking
- +100% chance to gain Ash in Firemaking
- +100% chance to successfully Cook an item
- +4% Global Perfect Cook chance
- +2 Coal Ore per Ore Mined. (Item doubling does not apply)
- -75% Coal Costs for Smithing
- -0.80s Thieving Interval
- -0.80s Crafting Interval
- +270 Stealth while Thieving
- +20% chance to avoid the stun interval and damage in Thieving when failing a pickpocket attempt for Melvor Realm only
- +40% base primary resource quantity gained in Farming
- +20% Chance to Double Items in Farming
- +25% Chance to Double Items in Runecrafting
- +8 additional quantity of Runes gained in Runecrafting (Cannot be doubled)
- +10% Rune Preservation
- +5% Chance To Preserve Potion Charge
- +25% Chance to Preserve Resources in Summoning
- +15% Chance to preserve Summoning Charges
- +1 base primary resource quantity gained in Fletching for Gem-Tipped Bolts
- +10 base primary resource quantity gained in Summoning for Melvor Realm only
- +10% Summoning Maximum Hit
- +2 base quantity when gaining Stardust from Astrology
- +2 base quantity when gaining Golden Stardust from Astrology
- +1 base quantity when gaining Bird Nest from Woodcutting
- -30% Agility Obstacle Item & Currency build costs (Melvor Realm only)
- -20% Township Building Cost (Does not affect GP cost. Capped at -80%)
- +5% Chance to find gem veins when Mining
- -20% Agility Pillar build costs
- +5% Chance to Preserve Food when eaten
- +15 Flat Hitpoints Regeneration
- +75% Ammo Preservation
Requirements
- Requires
Attack Level 120
- Requires
Strength Level 120
- Requires
Defence Level 120
- Requires
Hitpoints Level 120
- Requires
Ranged Level 120
- Requires
Magic Level 120
- Requires
Prayer Level 120
- Requires
Slayer Level 120
- Requires
Woodcutting Level 120
- Requires
Fishing Level 120
- Requires
Firemaking Level 120
- Requires
Cooking Level 120
- Requires
Mining Level 120
- Requires
Smithing Level 120
- Requires
Thieving Level 120
- Requires
Farming Level 120
- Requires
Fletching Level 120
- Requires
Crafting Level 120
- Requires
Runecrafting Level 120
- Requires
Herblore Level 120
- Requires
Agility Level 120
- Requires
Summoning Level 120
- Requires
Astrology Level 120
- Requires
Township Level 120