Maximum Skillcape

Equipment bonuses

Combat loadout
  • +40 Melee Stab Bonus
  • +40 Melee Slash Bonus
  • +40 Melee Block Bonus
  • +20 Melee Strength Bonus
  • +80 Melee Defence Bonus
  • +80 Ranged Defence Bonus
  • +80 Magic Defence Bonus

Stats

  • +10 Flat Hitpoints Regeneration
  • +5% Damage To Slayer Tasks
  • +50% Ammo Preservation
  • +25% Flat Slayer Area Effect Negation
  • -15% Woodcutting Interval
  • -15% Cooking Interval
  • -0.50s Thieving Interval
  • -0.50s Crafting Interval
  • +5% Skill XP for all Skills
  • +25% base primary resource quantity gained in Farming
  • +20% Chance to Preserve Resources in Summoning
  • +15% Chance to Double Items in Runecrafting
  • +5 additional quantity of Runes gained in Runecrafting (Cannot be doubled)
  • -20% Agility Obstacle Item & Currency build costs (Melvor Realm only)
  • +100% chance to successfully Cook an item
  • +100% chance to gain Coal Ore in Firemaking
  • +100% chance to gain Ash in Firemaking
  • x2 primary skill resource received from Fishing
  • x2 primary skill resource received from Fletching
  • x2 primary skill resource received from Herblore
  • +1 Coal Ore per Ore Mined. (Item doubling does not apply)
  • -50% Coal Costs for Smithing
  • Items that reduce Rune costs are now 2x as effective
  • Bypass Slayer Area item requirements for areas that require less than level 100 Slayer
  • +10% Chance to preserve Summoning Charges
  • +10 base primary resource quantity gained in Summoning
  • -50% Prayer Point Cost for Prayers (Cost cannot go below 1)
  • +100% GP gained from Thieving
  • +10% GP gained from Agility
  • +150 Stealth while Thieving
  • +2% Global Perfect Cook chance
  • +1 base quantity when gaining Stardust from Astrology
  • +1 base quantity when gaining Golden Stardust from Astrology
  • -15% Township Building Cost (Does not affect GP cost. Capped at -80%)

Requirements

Sources

Uses