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Starting items
Shrimp50
Skill unlock requirements
Increase Level Cap
Chicken CoopUndead Graveyard
Spider Forest
Frozen Cove
Deep Sea Ship
Volcanic Cave
Bandit Base
Hall of Wizards
Air God Dungeon
Water God Dungeon
Earth God Dungeon
Fire God Dungeon
Dragons Den
Miolite Caves
Infernal Stronghold
Into the Mist
Golem TerritoryUnholy Forest
Trickery Temple
Cult Grounds
Underwater City- Attack +5, Strength +5, Defence +5, Hitpoints +5, Ranged +5, Magic +5, up to 99
- 5 choices, each one of 2 random offers from: Prayer +15, Slayer +15, Woodcutting +15, Firemaking +15, Mining +15, Smithing +15, Thieving +15, Farming +15, Township +15, Fletching +15, Crafting +15, Runecrafting +15, Herblore +15, Agility +15, Summoning +15, Astrology +15, up to 99; Cartography +20, Archaeology +20, up to 120
- Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer, Slayer, Woodcutting, Fishing, Firemaking, Cooking, Mining, Smithing, Thieving, Farming, Fletching, Crafting, Runecrafting, Herblore, Agility, Summoning, Astrology, Township raised to 100
- Cartography, Archaeology raised to 120
Ancient Sanctuary
Underground Lava Lake
Lightning Region
Lair of the Spider Queen
Cursed Forest
Necromancers Palace
- Attack +3, Strength +3, Defence +3, Hitpoints +3, Ranged +3, Magic +3, Slayer +3, up to 120
- 6 choices, each one of 2 random offers from: Prayer +8, Woodcutting +8, Fishing +8, Firemaking +8, Cooking +8, Mining +8, Smithing +8, Thieving +8, Farming +8, Township +8, Fletching +8, Crafting +8, Runecrafting +8, Herblore +8, Agility +8, Summoning +8, Astrology +8, up to 120
- Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer, Slayer, Woodcutting, Fishing, Firemaking, Cooking, Mining, Smithing, Thieving, Farming, Fletching, Crafting, Runecrafting, Herblore, Agility, Summoning, Astrology, Township raised to 120
Increase Abyssal Level Cap
Depths of Woe
Depths of Decay
Depths of Fear
Depths of Ruin
Depths of Isolation
Depths of Dissolve
Depths of Resolve- Attack +10, Strength +10, Defence +10, Hitpoints +10, Ranged +10, Magic +10, Slayer +10, up to 60
- 8 choices, each one of 2 random offers from: Prayer +15, Woodcutting +15, Fishing +15, Firemaking +15, Cooking +15, Mining +15, Smithing +15, Thieving +15, Farming +15, Fletching +15, Crafting +15, Runecrafting +15, Herblore +15, Agility +15, Summoning +15, Astrology +15, Township +15, Harvesting +15, Corruption +15, up to 60
- Attack, Strength, Defence, Hitpoints, Ranged, Magic, Prayer, Slayer, Woodcutting, Fishing, Firemaking, Cooking, Mining, Smithing, Thieving, Farming, Fletching, Crafting, Runecrafting, Herblore, Agility, Summoning, Astrology, Township, Harvesting, Corruption raised to 60