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Special Attack
- Magic Ray100%
- Hits
- 5
- Time between hits
- 0.4 seconds
Converts your selected Standard Magic Spell into a Magic Ray, dealing 70% of your normal damage 5 times over 1.6s. On a hit, gives the enemy +15% Attack Interval for 2 of the enemy's turns. Consumes Runes per hit.
Equipment bonuses
Combat loadout- Also occupies
Offhand
- +45 Magic Attack Bonus
- +5 Melee Defence Bonus
- +28 Magic Defence Bonus
- +30% Magic Damage Bonus
Stats
- +400 Flat Magic Maximum Hit when using Water Spells
Reduces each spell's rune cost by
Sources
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