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Stats
Per stack
- +1% Attack Interval
Related
- Combat effects
Corrupted+100% chance to apply Slowed when attacking
Corrupted+100% chance to apply Bleed when hitting with an attack; +100% chance to apply Slowed when attacking
Fear Enhancement (Superior)- Combat passives
- SlimesBase gameSlimesInto the AbyssSticky Webs
- Effect groups
- DebuffsSlow Effects
- Skills
Summoning
- Special attacks
- BindBlack HoleBlighted Tendril GraspBone BreakerBurrowChrono CurseConsuming GraspCrushing ClawsCursed TetherEchoing AssaultEngulfing VortexAn avoidable attack that deals damage equal to 75% of the enemy's normal damage 10 times over 1.8s. On a hit, gives you +30% Attack Interval for 1 of your turns.Engulfing VortexAn avoidable attack that deals damage equal to 75% of your normal damage 10 times over 1.8s. On a hit, gives the enemy +30% Attack Interval for 1 of the enemy's turns.EntangleFrozen ShotFrozen WindGrasping RootsIcicle VolleyImpairing ShotA regular attack that gives the enemy +20% Attack Interval for 3 of the enemy's turns on a hit. Gives the enemy -30% Ranged Evasion until the end of the fight.Impairing ShotA regular attack that gives you +20% Attack Interval for 3 of your turns on a hit. On use, gives you -30% Ranged Evasion until the end of the fight.Magic RayConverts your selected Standard Magic Spell into a Magic Ray, dealing 70% of your normal damage 5 times over 1.6s. On a hit, gives the enemy +15% Attack Interval for 2 of the enemy's turns. Consumes Runes per hit.Magic RayThe enemy casts a Magic Ray, dealing 70% of the enemy's normal damage 5 times over 1.6s. On a hit, gives you +15% Attack Interval for 2 of your turns.Mire MirageMudballAn avoidable attack that deals damage equal to 200. On a hit, Gives you +20% Attack Interval for 2 of your turns.MudballAn avoidable attack that deals 200 damage. On a hit, gives the enemy +20% Attack Interval for 2 of the enemy's turns.Muted MaelstromOcean SongSummon a Water Dragon that targets the enemy, dealing 1350 dmg that can't miss. Gives the enemy +50% Attack Interval for 2 of the enemy's turns. Gives the enemy -30% Magic Evasion until the end of the fight.Ocean SongThe enemy summons a Water Dragon that targets you, dealing 1350 damage. On use, gives you +50% Attack Interval for 2 of your turns and -30% Magic Evasion until the end of the fight. Unavoidable.Poison BreathPull of the VoidQuakeAttack 2 times dealing 540 damage each (Can miss). On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn.QuakeThe enemy attacks 2 times dealing 540 damage each. On a hit, gives you +50% Attack Interval for 1 of your turns. Avoidable.Rapid OnslaughtRoot GraspSapphire ShotsSeeking RootsShattered CrystalsSkeletal GraspSlicing MaelstromThe enemy conjures a maelstrom that slices through your armor. It performs 5 unavoidable attacks that deal 125% of the enemy's normal damage. On a hit, has a 100% chance to inflict Bleed that deals 200% of the damage dealt as damage over 10s and gives you +20% Attack Interval for 3 of your turns.
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