Mining

Tutorial

Start Mining

Select a rock to begin mining for Ore, Essence, Gems and other rewards.

Breaking Rocks

Each hit has a chance to break the rock. If the Rock Break Bar reaches 100%, the rock automatically breaks.

Mining Rewards

Breaking a rock grants its rewards.

Rewards Per Hit

Some rocks also provide rewards with every hit, even before they break.

Requirements

Skill level
Woodcutting2

Mastery Guild ranks

RankMastery points required
Mining Initiate0%
Apprentice Miner40%
Journeyman Miner60%

Mastery Guild bonuses

Bonus
Mining Rank 2
Rank
Apprentice Miner
Skill
Mining
Bonus
+10% Mining XP
Bonus
Mining Rank 3
Rank
Journeyman Miner
Skill
Mining
Bonus
+5% Output Doubling chance in Mining

Scenery

Scenery
Day

Tooltips

Toggle visibility of this Rock.

Use the Show hidden filtering option to see hidden Rocks.

Mastery Guild points

Guild points

  1. Each completed task adds its category's base points to its skill's guild; a task that stops being complete takes them back.
  2. A skill's total points are the base points of every task it lists. A rank is reached at ceil(total × the rank's point percent) points.
Points per rank
SkillTask pointsRanks
Mining51Mining Initiate 0; Apprentice Miner 21; Journeyman Miner 31
Mastery Guild points

How Mining works

  • Rocks never run out.

Mining a rock

  1. Each hit lands after Interval.
  2. Every hit rolls each On hit item chances entry, then each stone item at Stone item chance and each essence item at Essence item chance. Each item found doubles with Output Doubling Chance.
  3. The rock breaks early with Rock break chance. Otherwise its progress grows by Rock break chance, and the rock breaks once progress reaches 0.9999.
  4. A broken rock restarts at Minimum prospecting progress at once; rocks never deplete.
  5. A broken rock pays Product quantity, one more with Additional product quantity chance, doubled with Output Doubling Chance. With Shatter Chance the rock shatters: the ore triples and the XP doubles.
  6. It then pays XP and, for a rock with a bar item, that bar with Bar item chance, doubled with Output Doubling Chance.

Game messages

Your chance to break the rock per hit. Rock automatically breaks when a sum of 100% is reached. Base chance for this Rock: base chance Current chance for this Rock: current chance

The tooltip of a rock's Rock break chance.

Base experience
Recipe base experience
Base on hit item chances
Recipe random products per hit
Product quantity
Recipe product quantity + trunc(Flat product quantity)
Interval
floor((Recipe base interval + Interval (Flat)) × (1 + Interval (%)))
Minimum prospecting
Rock break chance
clamp(Recipe base product chance × (1 + Increased Rock Break Chance), 0, 1)
On hit item chances
Chance(Base on hit item chances chance + Flat on hit item chance) × (1 + Percent on hit item chance)
Modifiers and base values

Prayer XP

Prayer XP

  1. While any prayer is active, each of your hits that deals damage pays XP from Base experience, with that hit's damage and the summed base cost of the active prayers.
Prayer XP

Mechanics

Toolbelt bonuses from

Can consume

Required by

Obtained from

Quest objective of

Objective of

Constellations

  • TerraAstrology
    Base XP
    7
    Base knowledge
    1
    Minor nodes per major node
    4
    Base interval
    3 s

Actions and recipes

Mastery Guild tasks

Modifier-enabled stone rewards

  • Stone
    Sells for
    2 Gold Pieces