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Combat calculator
Drops per kill
| Drop | Chance per kill | Expected per kill | Expected kills for one |
|---|---|---|---|
| 100% | 37.5 | 1 | |
| 100% | 3.5 | 1 | |
| 7.273% | 0.07273 | 13.75 | |
| 5.455% | 0.05455 | 18.33 | |
| 5.455% | 0.05455 | 18.33 | |
| 1.818% | 0.01818 | 55 |
Levels
- Hitpoints
- 5
- Attack
- 15
- Strength
- 14
- Defence
- 12
- Ranged
- 1
- Magic
- 1
Item drops
- Item
Slime- Maximum quantity
- 5
- Minimum quantity
- 2
Currency drops
- Currency
Gold Pieces- Maximum quantity
- 60
- Minimum quantity
- 15
Attack stances
- Stance
Block100%
Item drops
| Table roll chance | Item | Maximum quantity | Minimum quantity | Selection chance after the table rolls |
|---|---|---|---|---|
| 20% | ||||
| 1 | 1 | 36.3636% | ||
| 1 | 1 | 27.2727% | ||
| 1 | 1 | 27.2727% | ||
| 1 | 1 | 9.0909% |
Base combat stats
- Normal Damage Power rating
- 376
- Normal Damage Protection rating
- 23
- Turn Interval
- 2.2 s
- Stab Defence Bonus
- 83
- Slash Defence Bonus
- 43
- Crush Defence Bonus
- 22
- Block Attack Bonus
- 34
- Block Defence Bonus
- 63
- Accurate Defence Bonus
- 73
- Powerful Defence Bonus
- 32
- Long-Range Defence Bonus
- 83
- Empowered Defence Bonus
- 14
- Focused Defence Bonus
- 46
- Melee Strength Bonus
- -14
Passives
- Passive
- Slime
- At Start of Fight
- Gain
Rejuvenate
Found in
Slime ForestSlayer Zones- Difficulty
- Easy