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Combat calculator
Drops per kill
| Drop | Chance per kill | Expected per kill | Expected kills for one |
|---|---|---|---|
| 100% | 56.5 | 1 | |
| 100% | 6 | 1 | |
| 8.571% | 0.9 | 11.67 | |
| 5.714% | 0.05714 | 17.5 | |
| 2.857% | 0.02857 | 35 | |
| 2.857% | 0.02857 | 35 |
Levels
- Hitpoints
- 10
- Attack
- 1
- Strength
- 1
- Defence
- 22
- Ranged
- 35
- Magic
- 1
Item drops
- Item
Slime- Maximum quantity
- 8
- Minimum quantity
- 4
Currency drops
- Currency
Gold Pieces- Maximum quantity
- 90
- Minimum quantity
- 23
Attack stances
- Stance
Powerful100%
Item drops
| Table roll chance | Item | Maximum quantity | Minimum quantity | Selection chance after the table rolls |
|---|---|---|---|---|
| 20% | ||||
| 20 | 1 | 42.8571% | ||
| 1 | 1 | 28.5714% | ||
| 1 | 1 | 14.2857% | ||
| 1 | 1 | 14.2857% |
Base combat stats
- Normal Damage Power rating
- 660
- Normal Damage Protection rating
- 51
- Turn Interval
- 2.2 s
- Stab Defence Bonus
- 42
- Slash Defence Bonus
- 48
- Crush Defence Bonus
- 48
- Block Defence Bonus
- 65
- Accurate Defence Bonus
- 99
- Powerful Attack Bonus
- 92
- Powerful Defence Bonus
- 115
- Long-Range Defence Bonus
- 82
- Empowered Defence Bonus
- 257
- Focused Defence Bonus
- 285
- Ranged Strength Bonus
- 37
Passives
- Passive
- Slime
- At Start of Fight
- Gain
Rejuvenate
Found in
Slime ForestSlayer Zones- Difficulty
- Easy